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Documentation

PerfHUD 5.2

FX Composer 2.5
Beta

Shader Debugger
Beta

SDK 10
 

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Forums
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Performance
GPU Programming Guide
Best Practices for SM 3.0
Practical Perf. Analysis

Books
GPU Gems 3
GPU Gems 2
GPU Gems [Free HTML]
The Cg Tutorial [Free HTML]

OpenGL
Extensions
OpenGL 2.0 Support
Texture Formats

DirectX
Optimization for DirectX 9 

3D Stereo
3D Stereo Development New!

 

Performance
PerfKit
PerfHUD 5.2
PerfSDK
GLExpert
ShaderPerf 2.0
PerfGraph
SLI Best Practices

Graphics Resources
SDK 10 New! | SDK 9
Cg Toolkit
NV Scene Graph SDK

Physics Resources
PhysX SDK New!
APEX New!

Content Authoring
FX Composer 2
FX Composer 2.5 Beta New!
Shader Debugger Beta New!
Shader Library
Texture Tools 2
Photoshop Plug-ins

GPU Computing
CUDA

 

Optimizing DirectX 10 Performance 

Soft Shadow Mapping

Instanced Tessellation

Harnessing the Power of Multiple GPUs

NVIDIA Performance Tools

Real-Time Volumetric Smoke Using D3D10

How To Make Use of Direct3D10 Now

Next Generation Games

Prepping your Engine for a Smooth Start

Batching and Performance Considerations

PerfHUD