
Last Updated:
12
/
14
/
2009
NVIDIA Texture Tools 2
The NVIDIA Texture Tools is a set of high-quality, CUDA-enabled texture tools and compressors that can increase your texture compression performance by 10x by using the power of your NVIDIA GPU. The texture tools also contain an excellent CPU texture compression path.
This latest release contains the following improvements:
- 64-bit support
- Improvements in both GPU and CPU texture compression performance
- Numerous bug-fixes
- A full changelog is available here: 2.07 Changelog
Download:
The previous release included a number of improvements:
- Faster CUDA-accelerated DXT
compressor
- Compiled and compatible with the NVIDIA
CUDA Toolkit
- Added support for input DDS files, including cube maps
- Added support for input PSD files
- Added support for DXT1a format, and improved support for RGB and BC5 formats
- Added nvdecompress tool
- Added nvimgdiff tool
- Added nvddsinfo tool
- DXT3 & DXT5 CUDA compressors
- Faster DXT5n CPU compressor
- High quality filtering for mipmap generation and image resizing.
Documentation: Wiki with command-line tool and API documentation available here.
Support: Please visit our developer
forums to get support, share and discuss any suggestions or problems
you may have.
Source Code: The MIT-licensed source code for our Texture Tools 2 is available at
http://nvidia-texture-tools.googlecode.com
The graph below shows the compression rate (in textures per second) across a
range of popular high-quality compressors. All compressors were
running on one processor of an Intel Core 2 Duo X6800, and the texture size
was 1,536 x 1,536.
Older versions: Texture Tools (Not CUDA accelerated)