|
|

Last Updated:
09
/
14
/
2005
SIGGRAPH 2005 Presentations This page lists the presentations from our sessions at SIGGRAPH 2005. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory). For detailed talk descriptions, please see our "NVIDIA at SIGGRAPH 2005" page.
You can select individual presentations to download below, or get everything in one convenient ZIP file [94 MB].
Back to Recent Conference Presentation Index
Exhibitor Tech Talks (NVIDIA Sponsored Sessions)
| Session/Talk Title |
English |
Video |
Description |
| GPU Rendering Analysis and Performance Tools |
PDF |
WMV |
This talk covers performance analysis methodology using these latest analysis and optimization tools, including brand-new resources for OpenGL and Direct3D programmers in the form of NVPerfKit, and further extensions to make NVPerfHUD even more powerful. |
| VTune Overview |
PDF |
WMV |
A quick overview of Intel's VTune Performance Analyzer. |
| GPU Programming Exposed: The Naked Truth Behind NVIDIA's Demos |
PDF (2 MB) PDF (26 MB) |
WMV |
This talk presents a cutting-edge collection of techniques and visual effects from NVIDIA that give you the knowledge you need to push the visual limits of your projects. |
| Exposing the SDK |
PDF |
WMV |
How to create real-world implementations of GPU effects for gaming, CAD, and image processing. |
Sketches
| Session/Talk Title |
English |
Description |
Percentage-Closer Soft Shadows - Demo Video - Shader (.fx) - Whitepaper |
PDF |
A new method for perceptually correct soft-shadow rendering that is easy to integrate, robust, and runs interactively on consumer graphics hardware. |
| GPU-Accelerated Iterated Function Systems |
PDF |
This sketch describes GPUflame, an application that generates high-quality renderings of iterated function system fractals using GPU hardware to accelerate both the computation and display of the final images. |
| Cloth Simulation on the GPU |
PDF |
This sketch describes how to do cloth simulation on the GPU, including the addition of collision objects, cutting, wind, and more. |
GPU Shading and Rendering Course
| Session/Talk Title |
English |
Description |
| Cg: The API-Independent Language for GPU Programming |
PDF |
An introduction to the Cg programming language. |
| GPU-Accelerated Production Rendering |
PDF |
All about the challenges in film rendering and how GPUs can help speed up production rendering. |
| Course Notes |
ZIP |
Course notes. |
GPGPU: General-Purpose Computation on Graphics Hardware Course
| Session/Talk Title |
Description |
| Slides available on GPGPU.org |
This course provides a detailed introduction to general purpose computation on graphics hardware (GPGPU). |
Birds of a Feather Talks
| Session/Talk Title |
English |
Description |
| State of NVIDIA Support for FBO |
PDF |
An overview of NVIDIA's FBO support. |
|
|
  |