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Last Updated: 09 / 14 / 2005

SIGGRAPH 2005 Presentations

This page lists the presentations from our sessions at SIGGRAPH 2005. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory). For detailed talk descriptions, please see our "NVIDIA at SIGGRAPH 2005" page.

You can select individual presentations to download below, or get everything in one convenient ZIP file [94 MB].

Back to Recent Conference Presentation Index


Exhibitor Tech Talks (NVIDIA Sponsored Sessions)

Session/Talk Title

English

Video

Description
GPU Rendering Analysis and Performance Tools PDF WMV This talk covers performance analysis methodology using these latest analysis and optimization tools, including brand-new resources for OpenGL and Direct3D programmers in the form of NVPerfKit, and further extensions to make NVPerfHUD even more powerful. 
VTune Overview PDF WMV A quick overview of Intel's VTune Performance Analyzer.
GPU Programming Exposed: The Naked Truth Behind NVIDIA's Demos PDF (2 MB)
PDF (26 MB)
WMV This talk presents a cutting-edge collection of techniques and visual effects from NVIDIA that give you the knowledge you need to push the visual limits of your projects.
Exposing the SDK PDF WMV How to create real-world implementations of GPU effects for gaming, CAD, and image processing.

Sketches

Session/Talk Title English Description
Percentage-Closer Soft Shadows
    - Demo Video
    - Shader (.fx)
    - Whitepaper
PDF A new method for perceptually correct soft-shadow rendering that is easy to integrate, robust, and runs interactively on consumer graphics hardware.
GPU-Accelerated Iterated Function Systems PDF This sketch describes GPUflame, an application that generates high-quality renderings of iterated function system fractals using GPU hardware to accelerate both the computation and display of the final images.
Cloth Simulation on the GPU PDF This sketch describes how to do cloth simulation on the GPU, including the addition of collision objects, cutting, wind, and more.

GPU Shading and Rendering Course

Session/Talk Title English Description
Cg: The API-Independent Language for GPU Programming PDF An introduction to the Cg programming language.
GPU-Accelerated Production Rendering PDF All about the challenges in film rendering and how GPUs can help speed up production rendering.
Course Notes ZIP Course notes.

GPGPU: General-Purpose Computation on Graphics Hardware Course

Session/Talk Title Description
Slides available on GPGPU.org This course provides a detailed introduction to general purpose computation on graphics hardware (GPGPU).

Birds of a Feather Talks

Session/Talk Title English Description
State of NVIDIA Support for FBO PDF An overview of NVIDIA's FBO support.



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