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ISV Highlight: Autodesk/Discreet
Wednesday, July 24th at Siggraph 2002, on our main stage, Boris Ustaev demoed discreet's 3ds max 5 with it's Cg plug-in. Boris showed the audience eye catching animations and applied real-time shaders using Cg. The audience loved it! This summer, version 5 raises the bar with some great new features and highly optimized workflows that will enable you to be highly competitive and get the work done on time, within budget.
Phillip Miller, vice president or animation products at Discreet says, “Discreet is excited how a language like Cg makes it possible for 3ds max game artists and programmers to single-source their shader assets between tool and game ¾ something that should enable and encourage the exchange of cutting-edge shading techniques across the industry. Discreet is pleased to be working with NVIDIA to ensure these custom shaders are easily used within 3ds max, giving 3D artists the power to bring the realism of their creation environment ever closer to that of their final output.” |
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"Got Art?" Winners
NVIDIA's Quadro Art Booth (#19102) will provide creative minded attendees with the opportunity to compete in an art contest. They will have 20 minutes to draw and use their talents to win prizes including Quadro4 graphics boards, and leading DCC ISV partner software. The contest will run all three days of the SIGGRAPH exhibition, July 23-25.
Click on the thumbnails below to see a couple of Wednesday's winners:
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