NOTE: The
NVIDIA Developer Forums
and the
GPU Computing Forums
require separate logins. We will fix this in the near future when the two forums are merged. Thank you for your patience!
The slides shown below are from the Siggraph 2008 presentation by Louis
Bavoil & Miguel Sainz of NVIDIA on HBAO, an innovative improved form of
screen-space ambient occlusion (SSAO).
[Zhukov et al. 98] Sergej Zhukov, Andrej Inoes, Grigorij Kronin, 1998. “An ambient
light illumination model.” In Rendering Techniques ’98, G.
Drettakis and N. Max, Eds., Eurographics, 45–56.
[Kopf et al. 07] Johannes Kopf, Michael F. Cohen, Dani Lischinski, Matt
Uyttendaele, “Joint
Bilateral Upsampling”, SIGGRAPH '07: ACM SIGGRAPH 2007 papers.