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Last Updated: 08 / 24 / 2006

NVIDIA tutorials at SIGGRAPH

siggraph_logo_234x175.jpgBoston Convention Center
Level Zero – Room 54
Wednesday, August 2nd


Next Generation Programmability in OpenGL (9:45am – 10:30am)

Presenter: Evan Hart 
[Slides: coming soon]

The next generation of NVIDIA OpenGL Extensions offer a much more flexible shader instruction set and brand new programmable pipeline stages. This presentation describes how this new functionality is exposed via extensions in OpenGL and how it can be used from high level shading languages such as Cg and GLSL. The presentation will give examples of using these new features for both graphics and general-purpose computation applications.


Physics on NVIDIA GPUs (11:00am – noon)
Presenter:
Mark Harris
[Slides (.pdf)]

The extreme parallelism and increasing flexibility of GPUs is making general-purpose computation on GPUs useful in real-world applications. This talk will discuss the state of the art in game physics simulation on NVIDIA GPUs, from basic particle system simulation through rigid-body dynamics. The presentation will showcase Havok FX, a GPU-based game physics API co-developed by Havok and NVIDIA. Havok FX leverages state of the art software and hardware technology from NVIDIA to enable physics processing for massive real-time effects. The presentation will describe how Havok FX uses NVIDIA technology to simulate and render thousands of particles and rigid bodies in games. Live real-time demos will demonstrate the high performance available with current GPUs and provide a look into the future of physics on NVIDIA GPUs.


State of the Art Cross Platform Shader Development (1pm – 2pm)
Presenters:
Ignacio Castaño and Daniel Horowitz
[Slides (.pdf)]

Now supporting both OpenGL and DirectX, FX Composer 2 provides a state-of-the-art integrated development environment for shader authoring in Cg and HLSL through COLLADA FX. Attendees will learn all about FX Composer 2's features, including shader profiling support, artist-friendly tweakables, scripting support, custom plug-in architecture, and much more.


Next Generation Effects in DirectX10 (2:15pm - 3pm) 
Presenter:
Sarah Tariq
[Slides (.pdf)]

This talk will focus on new Direct3D10 features and effects for the next generation of games. We will discuss the new capabilities and performance enhancements that the Direct3D10 API provides. Several techniques will be demonstrated.


Optimize Your GPU with the Latest NVIDIA Performance Tools (3:30pm - 4:45pm)
Presenters:
Jeff Kiel and Derek Cornish
[Slides (.pdf)]

This presentation showcases NVIDIA's latest suite of GPU performance analysis tools for OpenGL and DirectX, including NVPerfKit and NVShaderPerf. Learn how to use NVPerfKit to find and remove bottlenecks with NVPerfHUD, access powerful GPU performance counters with NVPerfSDK and identify OpenGL API usage and performance errors with GLExpert. Handheld developers will get a look at NVPerfHUD ES, a new performance tool for handheld GPUs. Also, learn how to tune your fragment programs using NVShaderPerf.


NVIDIA also contributes to the following:

SIGGRAPH Sketches:
 
In the Shadow
People, Puppet and Pillows
Cache Flow
Fast & Cheap
About Face
Sound & Fury

SIGGRAPH Course:
GPU Shading and Rendering [Slides (.pdf)]
OpenKODE: An Open Mobile Media Development Environment

 




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