
Last Updated:
08
/
04
/
2009
NVIDIA® SceniX™ Details
The SceniX scene management engine is an object-oriented programming library for creating custom scene graph based applications. It provides a comprehensive set of C++ classes for developers to easily combine, extend, and create their own fast and reliable graphics applications.
As a scene graph, SceniX provides a reusable, hierarchical data structure that describes a 3D scene’s objects in space, time, appearance, and in relationship with one another. SceniX has been used to power many highly interactive environments for a variety of purposes, including: automotive styling, gas and oil data exploration, scientific and commercial visualization, simulation, modeling, and interactive training. SceniX is not a complete application, but rather is an important underpinning of a high performance application that then adds its own primary capabilities. SceniX focuses on representing the 3D scene as interactively as possible and enabling high quality, efficient interactive rendering. Other components of the scene graph, such as physics, are not included but can be integrated.
SceniX Advantages
Each application has different requirements, with SceniX
giving developers maximum flexibility in customizing its
engine to meet the specific needs of their application, market
and end users. Of particular development value:
| Performance |
SceniX maximizes the performance of graphics hardware
by reducing the amount of data and grouping related data
sets. Its hierarchical structure allows the culling of
objects and their related data not needed for rendering
the scene, and sorts data so that related objects are
rendered at the same time. |
| Productivity |
SceniX manages the interface to graphics hardware,
significantly reducing the amount of OpenGL programming
required to build interactive applications. |
| Portability |
SceniX handles the lower-level tasks of rendering and
transferring data, so porting your application to
another platform can be as simple as a recompile. |
| Scalability |
SceniX scales performance across multiple GPUs in a
system or across a sophisticated graphics cluster,
removing a significant development burden for data
and/or performance intense applications. |
| Shading |
SceniX takes advantage of modern GPU shading by fully
integrating Cg/CgFX, abstracting the low-level work
required to organize and deliver the shader data to the
GPU. |
SceniX Capabilities
The NVIDIA SceniX engine is a C++ scene graph API that is DLL based, thread safe, and leverages the latest innovations in OpenGL and Cg. It supports 32-bit and 64-bit versions of Windows and Linux, and allows 32 & 64-bit development on the same system. Highly extendable, the scene graph includes the following capabilities within its core:
Performance Focus
- Effective Tree Optimization with extensive scene methods
and controls
- Optimized memory and render-list management
- Frustum and Occlusion Culling, Level of Detail (LOD)
handling
- Multiple Render Paths, including: Vertex Buffer Objects
(VBO), Display Lists, Vertex Arrays
- Write-Mapping for saving large files more quickly
- Distributed GPU Rendering
Object Support
- Geometry: Indexed Triangles, Triangle Fans, TriStrips,
Quad Meshes, Quad Strips, Lines, LineStrips, Points
- Cameras: Perspective, Orthographic, Stereo
- Lights: Point, Spot, Direct
- Parent/Child Hierarchies, Group, Billboard,
FlipbookAnimation, LOD, Transform, AnimatedTransform, Switch
- Custom/arbitrary application/user data for objects
Animation
- Interpolation-Based and Frame-based animation
- Separate Translation, Scale, Rotation animation keys
- Quaternion rotations about definable transform points
- Vertex Animation and Mesh Skinning (CPU or GPU)
- Flipbook Animation for cycling object visibility
- Playback control (start/stop, forward/backward,
swinging/looping)
Interaction
- Choice of camera manipulators: Trackball, Fly Thru, Walk
Thru, and Animation
- Selection queues by highlighted edges or bounding box
- Picking/selecting via ray intersection, and Tree
Searching
- Interactive Zoom, Orbit, Pan, Dolly, and Zoom Selected
or Extents
- Affine transforms, mirroring, smooth rotations
- Triggers and Behaviors, dynamic transforms and switch
nodes.
Interactive Rendering
- Full shader support for the latest GPU capabilities via
CgFX 2.2
- Flexible Display Modes: Points, Wireframe, Shaded,
Textured, Effected, Lit/Unlit
- Multi-Pass Anti-Aliasing (MPAA ) for seamless
integration of Full Screen Anti-Aliasing (GPU or CPU) via:
Accumulation Buffers, Read Pixels, P-Buffers, or Framebuffer
Objects (FBO)
- Transparency Options: Stippled, Blended, Order
Independent (P-Buffer or FBO)
- Multi-Pass Rendering at the Shader Level (multi-pass
effects), Geometry-level, and Scene-level
- Interactive Shadow Maps w/ Intensity
- Scene Effects: Depth of Field, Fog, Interactive Clipping
planes
- Textures: 1D, 2D, 3D, CubeMap, Rectangle, 1DArray,
2DArray
- Multi-Texture
- Backdrop images
- Volume Rendering (requires a Quadro FX GPU)
- Cluster support via asymmetric and overlapping viewing
frustums
- Distributed GPU Rendering via NVIDIA CompleX on Quadro Plex
systems for accommodating massive scene complexity.
File Formats
- Native scene formats NBF (binary), NVSG (ASCII)
- Scene import for COLLADA, COLLADA FX, VRML2.0/WRL,
OpenFlight, OBJ, PLY, and others via custom plug-ins.
COLLADA support includes shader definitions, animation and
skinning.
- Image format support includes: BMP, DDS, JPG, GIF,
HDR-HDRI, Vertical Cross Cubemaps, OpenEXR, PNG, RGB, TGA,
TIF, and others via custom plug-ins.
- Textures support most OpenGL formats, including fixed,
float, compressed, and some special packed data types.
- Shaders in HLSL, CgFX (e.g., from FXComposer), and
MetaSL (from mental mill)
- Real-time, High Definition Video via SDI interface
GPU Capabilities
- CG 2.2 and OpenGL 2.1 or higher shaders, including
support for geometry shaders and texture arrays
- Scalable with SLI
- 30-bit Color
- Stereo
- Distributed GPU Rendering via NVIDIA CompleX on Quadro Plex
systems for large scale visualization
SceniX Viewer Sample
- MFC-based GUI for both 32-bit and 64-bit Windows
- Single viewport navigation and a basic interface
exposing nearly all SceniX capabilities, with the entire file
interchange capabilities of SceniX
- Material Editor (for defined shaders) with Drag and Drop
material assignment
System Requirements:
- OpenGL Capabilities
- Minimum: OpenGL 1.4 compliant graphics board
- Recommended: OpenGL 2.1 or higher
- Ideal NVIDIA Quadro FX graphics board
- Microsoft Visual C++ 2003, 2005, 2008, and .NET
Framework (on Windows)
- Multiple Platform Support:
- Windows 2000/XP/Vista 32-bit/64-bit
- Linux 32-bit/64-bit
- Optional:
- Cluster rendering; stereo output supported
- NVIDIA Quadro® HD SDI video i/o
- 30-bit color display
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