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Last Updated: 05 / 11 / 2004

Practical and Robust Shadow Volumes

Updated 3/18/02 with presentation slides from GDC 2002!

Using existing techniques, it can be quite difficult to render stenciled shadow volumes in a robust and artifact-free manner. The problem arises from the need to cap infinite shadow volumes at the near or far clipping plane. This paper describes a robust, artifact-free method of rendering stenciled shadow volumes that eliminates the problem of shadow volume capping. Further, the described technique works for all existing stencil capable hardware.

Some of the more difficult-to-find references from the paper are also included below:

"Personal communication" reference to Carmack's Reverse:
CarmackOnShadowVolumes.txt (see below)

Heidmann's original article on using stencil for shadow volumes:
RealShadowsRealTime.pdf (see below)








Carmack On Shadow Volumes (.txt) ( 7 KB)

GDC2002 Slides (.pdf) ( 336 KB)

GDC2002 Slides (.ppt) ( 29054 KB)

Practical and Robust Shadow Volumes (.pdf) ( 2153 KB)

Real Shadows Real Time (.pdf) ( 1139 KB)


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