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Last Updated: 11 / 04 / 2009

PhysX Visual Debugger

PVD_Small.jpg(Click here to return to the PhysX homepage)

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Overview

The PhysX Visual Debugger (PVD) allows you to visualize, debug, and interact with your PhysX application's physical scene representation. The PhysX Visual Debugger (Version 1.1.8) supports the current PhysX SDK release (Version 2.8.3) and all previous versions.

The PVD offers the following powerful features:

  • View object frames, contact points, bounds, velocities, center of mass, force fields, and more
  • Left-click and drag to interact with objects
  • Examine the complete set of physical properties for each physical object
  • Object transparency for complex scenes
  • Up-axis definition for compatibility with various scene formats
  • Orbit and flythrough cameras
  • Left-handed and right-handed coordinate systems 

Please note that you must use the PhysX SDK and enable interaction in order to use the PVD on your application.  For more information, please see the PVD's help menu.

Also please note that the current release of the PS3 SDK (PS3_PhysX_283_A1_for_SDK280) will be upgraded shortly such that it will be supported by this release of PVD.

Usage

To use the PhysX Visual Debugger, please follow these steps:

  1. Start the PhysX Visual Debugger.
  2. Start the application you want to analyze.
  3. Navigate in the application to the location that you want to inspect.
  4. Press space bar in the PVD to pause the application and start viewing object properties.
  5. Click on any object to see its properties.

Please see the PVD's help menu to learn more about how to use it.

Support

If you experience any problems or have suggestions for future improvements, please visit our Developer Forums.


(Click here to return to the PhysX homepage)




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