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Last Updated: 01 / 12 / 2006

NVPerfKit Counters


Direct3D Counter Description Official Name
FPS (#) D3D frame FPS
Frame Time (1/FPS) (#) D3D frame time mSec
Driver Time (#) D3D frame mSec in driver
Driver Sleep Time (all reasons) (#) D3D frame mSec Sleeping
Driver Sleep Time (waiting on GPU) (#) D3D CPU Wait Total
Driver Sleep Time (index buffer locking) (#) D3D CPU Wait - IB Lock
Driver Sleep Time (vertex buffer locking) (#) D3D CPU Wait - VB Lock
Triangle Count (#) D3D frame tris
Batch Count (#) D3D frame num batches
Locked Render Targets Count (#) D3D Locked Render Targets
Number of Occlusion Queries(#) D3D Occl Queries
AGP/PCIE Memory Used in Integer MB (#) D3D frame agpmem MB
AGP/PCIE Memory Used in Bytes (#) D3D frame agpmem bytes
Video Memory Used in Integer MB (#) D3D frame vidmem MB
Video Memory Used in Bytes (#) D3D frame vidmem bytes
Total Number of GPU to GPU Transfers (#) D3D SLI P2P transfers
Total Byte Count for GPU to GPU Transfers (#) D3D SLI P2P Bytes
Number of IB/VB GPU to GPU Transfers (#) D3D SLI Linear Buffer Syncs
Byte Count of IB/VB GPU to GPU Transfers (#) D3D SLI Linear Buffer Sync Bytes
Number of Render Target Syncs (#) D3D SLI Render Target Syncs
Byte Count of Render Target Syncs (#) D3D SLI Render Target Sync Bytes
Number of Texture Syncs (#) D3D SLI Texture Syncs
Byte Count of Texture Syncs (#) D3D SLI Texture Sync Bytes

OpenGL Counter Description Official Name
FPS (#) OGL FPS
Frame Time (1/FPS) (#) OGL frame time mSec
Driver Sleep Time (driver waits for GPU) (#) OGL frame mSec Sleeping
% of the Frame Time driver is waiting (%) OGL % driver waiting
AGP/PCIE Memory Used in Integer MB (#) OGL AGP/PCI-E usage (MB)
Video Memory Used in Integer MB (#) OGL vidmem usage (MB)




PerfHUD