| Direct3D Counter Description |
Official Name |
| FPS (#) |
D3D frame FPS |
| Frame Time (1/FPS) (#) |
D3D frame time mSec |
| Driver Time (#) |
D3D frame mSec in driver |
| Driver Sleep Time (all reasons) (#) |
D3D frame mSec Sleeping |
| Driver Sleep Time (waiting on GPU) (#) |
D3D CPU Wait Total |
| Driver Sleep Time (index buffer locking) (#) |
D3D CPU Wait - IB Lock |
| Driver Sleep Time (vertex buffer locking) (#) |
D3D CPU Wait - VB Lock |
| Triangle Count (#) |
D3D frame tris |
| Batch Count (#) |
D3D frame num batches |
| Locked Render Targets Count (#) |
D3D Locked Render Targets |
| Number of Occlusion Queries(#) |
D3D Occl Queries |
| AGP/PCIE Memory Used in Integer MB (#) |
D3D frame agpmem MB |
| AGP/PCIE Memory Used in Bytes (#) |
D3D frame agpmem bytes |
| Video Memory Used in Integer MB (#) |
D3D frame vidmem MB |
| Video Memory Used in Bytes (#) |
D3D frame vidmem bytes |
| Total Number of GPU to GPU Transfers (#) |
D3D SLI P2P transfers |
| Total Byte Count for GPU to GPU Transfers (#) |
D3D SLI P2P Bytes |
| Number of IB/VB GPU to GPU Transfers (#) |
D3D SLI Linear Buffer Syncs |
| Byte Count of IB/VB GPU to GPU Transfers (#) |
D3D SLI Linear Buffer Sync Bytes |
| Number of Render Target Syncs (#) |
D3D SLI Render Target Syncs |
| Byte Count of Render Target Syncs (#) |
D3D SLI Render Target Sync Bytes |
| Number of Texture Syncs (#) |
D3D SLI Texture Syncs |
| Byte Count of Texture Syncs (#) |
D3D SLI Texture Sync Bytes |