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Last Updated: 04 / 03 / 2009

NVIDIA Shader Debugger

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Overview

Modern shaders are growing in complexity, making them harder to understand and debug. To help developers address this problem, NVIDIA offers a full-featured pixel shader debugger that allows shaders to be debugged just like CPU code.

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The NVIDIA Shader Debugger is a plug-in for FX Composer 2.5 that supports debugging of pixel shaders in the following shading languages:

  • Microsoft DirectX 10 HLSL
  • Microsoft DirectX 9 HLSL
  • CgFX
  • COLLADA FX Cg


Documentation

Features

The Shader Debugger offers the following features:

  • Cross-Language, Cross-API Support
    • Microsoft DirectX 9 & 10 (HLSL)
    • OpenGL (CgFX & COLLADA FX Cg)
  • Debugging Control
    • Single Step
    • Examine control flow for a single pixel
    • Run to Cursor
    • Run to Bookmark
    • Debugging of multiple shaders concurrently
  • Variable Inspection
    • View Globals, Parameters, and Local Variables
    • Search
    • Technique, Pass, and Function selection
    • Watch Expressions
    • Automatic variable selection
  • Visual Debugging
    • Multiple Pixel Debugging
    • Value Visualization (Map variables to colors)
    • Conditional Pixel Kill
    • Non-Peer Pixel Kill

Recommended System Specifications

Platform: Windows XP/Vista
GeForce 6 Series equivalent or better GPU
2+ GHz Dual-Core Processor
2 GB System Memory
Requires FX Composer 2.5, which is bundled with the Shader Debugger download
360 MB free disk space (installer includes FX Composer 2.5)

Support Information

Technical Support: ShaderDebugger-Support@nvidia.com
Licensing Inquiries: ShaderDebugger-Licensing@nvidia.com

NVIDIA Store Purchasing Questions/Issues

Your purchase of the NVIDIA Shader Debugger entitles you to one full year of upgrades for the software from the date of purchase.

For more information, please read the Shader Debugger FAQ.




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