
Last Updated:
05
/
20
/
2004
Next-Gen Special Effects Showcase
This session includes three talks:
- Rainbow Rendering: How to render atmopheric effects such as rainbows and fogbows
- BloodShader: Blood that crawls on surfaces and responds to gravity.
- Water Simulation with Vertex Shader 3.0: Simulating water using the vertex texture fetch functionality in next-generation hardware.