SLI Zone
NVIDIA.com Developer Home

Last Updated: 05 / 20 / 2004

Next-Gen Special Effects Showcase

This session includes three talks:

  • Rainbow Rendering: How to render atmopheric effects such as rainbows and fogbows
  • BloodShader: Blood that crawls on surfaces and responds to gravity.
  • Water Simulation with Vertex Shader 3.0: Simulating water using the vertex texture fetch functionality in next-generation hardware.







BloodShader (.pdf) [2.3 MB]

Next-Gen Special Effects Showcase Recording (.wmv) [73 MB]

Rainbow Rendering (.pdf) [2.9 MB]

Water Simulation with Vertex Shader 3.0 (.pdf) [4.1 MB]


nvidiadeveloper Twitterfeed
Popular References
Free Books Online