SLI Zone
NVIDIA.com Developer Home

Last Updated: 06 / 22 / 2005

Let's Get Small

Lets_Get_Small.jpgThis presentation talks all about mipmapping, explaning how the process works and how to make full use of it.  It also includes discussions on how mipmapping affects different kinds of textures, such as bump maps, normal maps, and color maps, advice on how to use mipmapping effectively in your authoring pipeline, and much more. 

 

 








Let's Get Small (.pdf) [3.4 MB]


NVISION 08