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Last Updated: 07 / 22 / 2004

Iron Developer 2004

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You are invited to attend NVIDIA's 4th annual conference in Japan, "Iron Developer 2004," held this year on September 6, as a component of CEDEC 2004 at Kogakuin University in Shinjuku, Tokyo.

Engin
eers from NVIDIA’s Developer Technology Group will focus on OpenGL and DirectX programming techniques covering advanced special effects, performance optimization, workflow & pipeline integration, as well as other topical issues for today’s real-time developers:

  • Secrets of the NVIDIA GeForce 6 Series Demos 
  • Next-Generation Effects
  • Practical Performance Analysis
  • Cinematic Effects
  • GoForce Mobile GPU

Find out more details here. Attendance is a must for game and real-time application developers. Also, don’t miss Microsoft’s DirectX Meltdown on Tuesday at CEDEC, a great opportunity for DirectX developers to learn more about DirectX 9.0 and HLSL.

Kogakuin University (Shinjuku Campus) [map]

September 6th-8th, 2004

10:00 AM - 6:00 PM

CLICK HERE for registration information.

For any further questions, please email CEDEC directly at cedecsupport@cesa.or.jp, or irondeveloper@nvidia.com.


Detailed Talk Descriptions 

Mermaids & Pirates: More Secrets from the NVIDIA Demo Team (Koji Ashida)
9/6()10:00-11:30

The GeForce 6 Series architecture (aka NV40) aims to bring real time rendering much closer to the quality of cinematic special effects. The charter of NVIDIA's in-house demo team was to demonstrate this new technology in the most entertaining and visually compelling way as possible. We'll examine, in detail, the technologies behind the NVIDIA's showcase demos, like Nalu (the Mermaid), Timbury and the Clear Sailing demo.

Next-Gen Special Effects Showcase (Bryan Dudash)
9/6()12:30-14:00

GPUs in the GeForce 6 Series support significant new features, such as reading textures in vertex programs, advanced flow control in fragment programs, floating-point filtering, floating-point blending, and geometry instancing. This lecture dissects practical examples of Shader Model 3.0 in action for use both to enrich visual complexity and improve performance. In this talk, NVIDIA Developer Technology engineers will present practical special effects and discuss performance characteristics and optimization techniques.

Practical Performance Analysis  (Koji Ashida)
9/6(
)14:30-16:00

The complexity of modern GPUs necessitates the use of a sophisticated toolset when creating, debugging and tuning your real-time applications. Leveraging our intimate knowledge of the GPU and driver, NVIDIA has produced a suite of performance analysis and optimization tools that identify performance bottlenecks and report critical performance metrics. This lecture showcases the toolset for performance optimization while tackling bottlenecks in an actual application, through a step-by-step case study using NVPerfHUD, FX Composer, and other tools.

 

Cinematic Effects II: The Revenge (Kevin Bjorke)

9/6()16:30-18:00

 

With the latest graphics hardware, there are more opportunities than ever to incorporate techniques from film into games. As the worlds of interactive computer games and offline-rendered films continue to converge, adopting such techniques allows game developers to improve their storytelling and enhance gameplay. In this session, attendees will learn practical and efficient ways to add new cinematic effects to their games.

 

 

Coming to a Pixel Near You: Mobile 3D Graphics on the NVIDIA GoForce GPU (Chris Wynn)

9/7() 14:30-16:00
 

In this session, NVIDIA will present an introduction to the latest GoForce GPU. The presentation will provide an overview of the chip’s architecture, with a focus on its real-time 3D capabilities. In addition, attendees will see demonstrations of the technology and learn how to get involved in NVIDIA’s handheld developer program. Finally, the session will cover practical programming techniques that enable developers to effectively develop content for the latest GoForce GPU.

 




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