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Last Updated: 04 / 19 / 2005

I3D 2005 Presentations

This page lists the presentations from our sessions at I3D 2005 (the ACM Symposium on Interactive 3D Graphics and Games). For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory).

You can select individual presentations to download below, or get everything in one convenient ZIP file [76 MB].

Back to Recent Conference Presentation Index


Session/Talk Title

Description
Introduction to the Hardware Graphics Pipeline Introduces the concept of real-time graphics, the GPU, where a GPU fits into a PC's architecture, and covers the evolution of GPUs over time. 
Programming the GPU: High-Level Shading Languages Discusses the evolution of GPU programming models, culminating in the development of high-level shading languages such as HLSL, GLSL, and Cg.
NVIDIA Developer Tools Overview A quick overview of NVIDIA's diverse set of tools, SDKs, and books to help graphics developers.
Per-Pixel Displacement Mapping with Distance Functions A new technique for high quality and efficient emulation of displacement mapping while rendering just a single quad, as presented in GPU Gems 2.

Percentage-Closer Soft Shadows
  - Movie (3 MB .WMV)*
  - Movie (23 MB .AVI
  - Movie (33 MB .MPG)
  - FX Composer Package
  - Shader (.fx)

  * Highest quality movie

Shadow map-based soft shadows with correct perceptual cues such as penumbras that harden on contact. 
General-Purpose Computation Using Graphics Hardware Covers some of the new applications of GPUs in non-graphics scenarios, and how mapping problems to the GPU can result in dramatic performance increases.

Cloth Simulation
  - Movie (13 MB .WMV)*
  - Movie (31 MB .MPG)

  * Highest quality movie

How to simulate cloth on the GPU, including the ability to cut and manipulate it.




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