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Last Updated: 03 / 31 / 2006

GL ES Content Development Post-Mortem on NVIDIA GPUs

Presenters: Lars M. Bishop (NVIDIA), Paul A. Hodgson (Denied Reality Limited)


handheld-post-mortem.jpgNVIDIA's Handheld Developer Technology Engineers and leading mobile studio Denied Reality will review successes and lessons learned while developing an OpenGL ES game demo. They will focus on how they succeeded in creating high-impact visual effects for the small screen, and how they maximized performance on the GoForce Handheld GPU.

Download
Post-mortem: PPT | PDF
Stage demo: PPT | PDF




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