
Last Updated:
03
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31
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2006
GL ES Content Development Post-Mortem on NVIDIA GPUs
Presenters: Lars M. Bishop (NVIDIA), Paul A. Hodgson (Denied Reality Limited)
NVIDIA's Handheld Developer Technology Engineers and leading mobile studio Denied Reality will review successes and lessons learned while developing an OpenGL ES game demo. They will focus on how they succeeded in creating high-impact visual effects for the small screen, and how they maximized performance on the GoForce Handheld GPU.
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Post-mortem: PPT | PDF
Stage demo: PPT | PDF