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Last Updated: 07 / 21 / 2006

GPU Jackpot 2004 Presentations

This page lists the presentations from our sessions at GPU Jackpot 2004. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory).  Please note that images have been compressed to reduce file sizes.

You can select individual presentations to download below, or get them all in one convenient ZIP file.

Back to Recent Conference Presentation Index


PROGRAMMING TRACK

Session/Talk Title English Description
GPU Performance Tools and Analysis Techniques PDF An overview of NVIDIA's GPU Performance tools and bottleneck analysis methodology.
Shader Model 3.0 PDF An overview of the GeForce 6 Series Shader Model 3.0 features.
FX Composer Overview PDF An introduction to the FX Composer shader authoring and profiling tool.
General Performance PDF General performance guidelines to get the most out of your GPU.
SLI & Stereo PDF All about using NVIDIA's SLI and stereo technologies.
High Dynamic Range PDF How high dynamic range rendering works.
Pump Up Your Pipeline with NVIDIA Developer Tools PDF How NVIDIA Developer Tools can help you with your projects.
Shadow Mapping Techniques PDF All about shadow mapping and recent real-time improvements.
HLSL Cinematic Effects PDF Techniques from cinema that can be leveraged in games.

ART TRACK

Session/Talk Title English Description
Secrets of the NVIDIA Demo Team PDF A look at the techniques used in many of the recent NVIDIA demos.
Modeling and Texturing PDF Principles of high quality modeling and texturing. 
Guide to the NVIDIA Art Tools PDF An overview of the tools NVIDIA provides for art pipelines.
Pump Up Your Pipeline with NVIDIA Developer Tools PDF How NVIDIA Developer Tools can help you with your projects.
HLSL Cinematic Effects PDF Techniques from cinema that can be leveraged in games.



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