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Last Updated: 05 / 20 / 2004

GPU Gems Showcase

This session includes three talks based on material in GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics.

  • Image-Based Lighting: How to create local reflections using environment maps (get the shaders here).
  • Perspective Shadow Mapping: Several improvements that make Perspective Shadow Maps practical for games.
  • Ambient Occlusion: A simple technique that can greatly enhance your game's appearance.







Ambient Occlusion (.pdf) [2.6 MB]

GPU Gems Showcase Recording (.wmv) [127 MB]

Image-Based Lighting (.pdf) [1.6 MB]

Perspective Shadow Mapping (.pdf) [3.2 MB]


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