
Last Updated:
02
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08
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2005
GPU Gems 2 Notification
Sign up here to be notified when GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation is available.
GPU Gems 2 will be hard cover, in full color (with over 300 diagrams and screenshots), approximately 880 pages, and have a suggested retail price of $59.99. The first GPU Gems book won Game Developer Magazine's 2004 Front Line award in the Books category. Sample material from the book, including sample chapters, the foreword, preface, author biographies, and Visual Table of Contents (shown below) is now available.
GPU Gems 2 details the latest programming techniques for today’s graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.
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