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Last Updated: 05 / 10 / 2004

GDC2002 -- High Dynamic Range and Other Fun Shader Tricks

This presentation covers image-based lighting using high dynamic range imagery, along with other techniques such as caustics and procedural terrain.

An html version of this presentation is available here.








gdc2002_hdr.pdf ( 6991 KB)

gdc2002_hdr.ppt ( 5775 KB)


NVISION 08