
Last Updated:
03
/
18
/
2008
NVIDIA Developer Tools at GDC 2008
NVIDIA empowers developers using the latest GPU technology by providing a suite of award-winning tools for content creation, performance analysis, and general software development. In the list below you will find outstanding tools, plug-ins, utilities, and libraries that help solve the challenges of creating world-class content and developing cutting edge applications.
Meet the NVIDIA Developer Tools Team
NVIDIA Booth | Wed - Fri | 2-3 pm | "GDC 2" Conference Room
Have a need we're not yet addressing, keen to get inside tips, or to just find out what's new at NVIDIA?
Representatives from our Developer Tools teams will be at the NVIDIA GDC Meeting Room 2 (Booth Number ES 658) daily during the exhibition, eager to listen to the development community about your needs and ideas. We're dedicated to giving developers the very best workflow and GPU development resources available anywhere.
Latest Tool Releases: GDC 2008
NVIDIA's developer tools are widely acknowledged as leaders for graphics production and exploration. Our suite of tools is continuously upgraded, and here are some new versions we'll be showing off at GDC:
- PerfHUD 6
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- SLI support
- Unified driver
- Advanced texture and render target analysis
- API data mining & analysis
- FX Composer 2.5
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- Full DirectX 10 shader authoring
- ShaderPerf 2.0 with GeForce 8 Series support
- Visual Models & Styles
- Particle Systems
- Support for MRTs
- NVIDIA Shader Debugger 1.0
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- Pixel Shader Debugging for HLSL10, CgFX, and COLLADA FX Cg
- Standard Debugging Functionality for Single and Multiple Pixels
- Integrated into FX Composer 2.5
- OpenGL SDK 10.5
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- ShaderPerf 2.0
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- Vertex shader analysis
- New G80 and driver support
- Texture Tools 2
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- Higher quality filtering for mipmap generation and image resizing
- Improved fast compression modes
- API finalized and frozen
- Cg 2.0 Toolkit
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- Full support for new OpenGL profiles (gp4vp, gp4gp, and gp4fp) for GeForce 8 extensions such as geometry shading, texture arrays, and first-class integer support
- Support for Mac OS X 10.5 "Leopard"
- New DirectX 9 profiles (hlslv and hlslf) to cross-translate Cg to HLSL
- NVSG: NVIDIA Scene Graph SDK
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- Support for more file formats
- Support for FX Composer 2.5, Mental Mill, and Cg 2.0
- Extended animation and skinning support.
- Support for NVIDIA Quadro® HD SDI output.
- CUDA 1.1: Now on Mac OS!
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Crysis running in PerfHUD 6.
Used with permission from Crytek.
© Crytek GmbH. All Rights Reserved.
Crysis and CryENGINE are trademarks or registered trademarks
of Crytek GmbH in the U.S and/or other countries.