This page lists the presentations from our sessions at the 2006 Game Developers Conference.
NVIDIA Sessions
• Mobile Performance Tools and GPU Performance Tuning • OpenGL ES Content Development Post-Mortem on NVIDIA GPUs • Cross-Platform Development Using FX Composer 2.0 • GPU Performance Tuning with NVIDIA Performance Tools • Physics Simulation on NVIDIA GPUs • Variance Shadow Maps
Advanced Visual Effects with OpenGL
• OpenGL SLI and NVX_instanced_arrays • OpenGL Performance Tools • OpenGL GPGPU
Direct3D Day
• DX10: Prepping your Engine for a Smooth Start • DX10: Batching and Performance Considerations • DX10: Practical Metaballs and Implicit surfaces
Other GDC Sessions
• Khronos: Creating the Embedded Media Processing Ecosystem • When Shaders and Textures Collide• Best Practices for Multi-Threading
All the slides (PPT and PDF) in one ZIP file
• Download all the presentations (95MB)