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Last Updated: 09 / 25 / 2008

Gamefest 2008: Tessellation of Subdivision Surfaces in DirectX 11

The slides shown below are from the Gamefest 2008 presentation presented by Ignacio Castaño of NVIDIA.

©2008 NVIDIA Corporation. All rights reserved.
NVIDIA, GeForce, Quadro, Tesla, CUDA, SLI, PureVideo,
and their respective logos are trademarks and/or
registered trademarks of NVIDIA Corporation.


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