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Last Updated: 05 / 08 / 2004

Fast, Practical, and Robust Shadow Volumes

ShadowPreview.jpgCombining efforts from Brown University and NVIDIA Corporation, this paper presents a set of algorithms for rendering shadows using the stencil buffer and the shadow volume technique.  Using a series of techniques for culling, clipping, and simplifying shadow volume geometry, it is possible to achieve greater performance than previous methods.  The algorithm builds on previously published algorithms by Crow, Everitt and Kilgard, and Lengyel.

Please note:

To run the demo on Windows, just double-click on the precompiled .exe (included in the attached ZIP file).  To recompile the source you need the following external libraries, which are not included in the original download to save space:








Demo (.zip) ( 2114 KB)

Fast, Practical, and Robust Shadows (.pdf) ( 283 KB)


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