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Last Updated: 11 / 16 / 2006

DX10: Practical Metaballs and Implicit Surfaces

Presenter: Yury Uralsky


In the upcoming Windows Vista, DirectX10 exposes the “geometry shader”, a unit capable of generating geometry procedurally. This presentation uses implicit surfaces (sometimes referred as “isosurfaces” or “metaballs”) generation to show how data flows from the vertex shader to the geometry shader to ultimately generate a procedural object.

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