
Last Updated:
11
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16
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2006
DX10: Practical Metaballs and Implicit Surfaces
Presenter: Yury Uralsky
In the upcoming Windows Vista, DirectX10 exposes the “geometry shader”, a unit capable of generating geometry procedurally. This presentation uses implicit surfaces (sometimes referred as “isosurfaces” or “metaballs”) generation to show how data flows from the vertex shader to the geometry shader to ultimately generate a procedural object.
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