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Last Updated: 11 / 16 / 2006

DX10, Batching, and Performance Considerations

Presenter: Bryan Dudash


dx10-prepping-engine.jpgDirect3D10 (DX10) improves upon all aspects of DX9 and introduces new opportunities to improve graphics performance and reduce CPU load. Instancing in particular has been vastly improved and generalized. This presentation uses Instanced Skinned Characters and Particles as concrete examples of Graphics Pipeline improvement.

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