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Last Updated: 07 / 17 / 2008

NVIDIA Developer Newsletter #39: May 2008

NVIDIA Developer Newsletter 39, May 2008

In This Issue:

It's been a busy few weeks since GDC 2008 here at NVIDIA. We're happy to share new toolkits, documentation, and software -- and a chance for you to win a new high-performace NVIDIA GPU -- before the summer gets into full swing!

Game Developer Tracks at NVISION 2008

NVISION 2008 is coming to San Jose, California, August 25-27. Among its many features (including the 6th Annual Electronic Sports World Cup, the world's first 3D Stereo Gaming LAN, and a shot at creating the world's largest LAN gaming event), NVISION will feature a Professional Game Developer track where you can learn from, and interact with, Game Engine Developers, Physics Developers, other Game Developers, and of course NVIDIA's own game development team.

Follow this link for info, and watch for the full schedule of game-developer-centric in the coming days.

NVISION2008.COM

URL: http://www.nvision2008.com/Professionals/game.cfm

PhysX v2.8.1 SDK Now Available for Download!

The latest NVIDIA PhysX SDK contains numerous updates, including improved joint-performance and updated plug-ins for 3DStudioMax and Maya. We’ve also upgraded our optimization and performance tuning tools with new features available across all platforms.

For more details and to download the latest SDK and new, corresponding PhysX system software, visit This Page to Get Physx Now!

NVIDIA's acquisition of AGEIA has led to a number of exciting changes, including the migration of PhysX support to NVIDIA.COM. You'll still get the same great cross-platform support, from the same PhysX team, at the PhysX Developer Support Site, and the new PhysX area in the NVIDIA Developer Forums.

URL: http://developer.nvidia.com/object/get_physx_now.html

Updated Visual Remote Debugger and AgPerfmon optimization and debugging tools released with PhysX SDK v2.8.1

Available for free as part of the PhysX SDK v2.8.1, the Visual Remote Debugger (VRD) and AgPerfmon are two great tools you may not be aware of that make optimizing and debugging your PhysX application much easier. They can be dramatic time-savers both in your own debugging efforts and – through a data-export capability – PhysX support staff diagnosing and solving your problems…without even needing a build of your game!

URL: http://developer.nvidia.com/object/get_physx_now.html

New PhysX developer support process dramatically reduces response and resolution times

The NVIDIA acquisition of AGEIA has allowed us to completely revamp our developer support offerings, with all the great new resources you’ve come to expect from the leader in supporting great games. We’ve introduced some new processes that will reduce response and resolution times on trouble-tickets submitted to our paid support site. In addition, we’ve streamlined our support offerings and of course we always have free community support via the public developer forums.

URL: http://developer.nvidia.com/object/get_physx_now.html

FX Composer 2.5 Beta & NVIDIA Shader Debugger Beta Released

Public betas of FX Composer 2.5 and our brand-new Shader Debugger Beta plug-in are now available, providing:

  • DirectX 10 support (including geometry shaders and stream out)
  • Support for debugging of pixel shaders, including run control, variable inspection, and powerful visual debugging functionality
  • Particle systems
  • Visual models and styles (the ability to create, define, and export multiple looks for a model)
  • Improved user interface
  • Remote control over TCP/IP
  • And much more...

We strongly encourage you to join our Software Improvement Program, which will allow you to drive the development of future product versions based on features that you value.  In addition, it allows you to instantly send comments anonymously to us from within FX Composer, simply by pressing <F4>.

URLs:
http://developer.nvidia.com/object/fx_composer_2.5_beta.html
http://developer.nvidia.com/object/shader_debugger_beta.html
http://developer.nvidia.com/object/sip.html

GPU Gems and The Cg Tutorial Go Online

NVIDIA, in conjunction with publisher Addison-Wesley, has begun the process of making some of the very best GPU information and documentation available online -- for free!

In March, we introduced the original Frontline-Award-winning GPU Gems to online readers. In the past week, it's been joined by The Cg Tutorial.

Prefer a printed copy for your desk? Newsletter readers can purchase beautifully printed versions of all our books at a 30% discount, courtesy of InformIT and Addison-Wesley. Just follow this link.

During the week of May 12, we'll begin serializing chapters of GPU Gems II, with new chapters available each week. Visit the NVIDIA Developer Site for all the details.

URLs:
http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_part01.html
http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html
http://www.informit.com/promotion/136275
http://developer.nvidia.com/

OpenGL Spec Documentation Updates

The developer's search for solid, up-to-date documentation never ends -- that's why we've done a comprehensive update of the OpenGL Support Documents on the NVIDIA.COM website. The new docs cover the new OpenGL features introduced with the GeForce 8800, including geometry shaders and more -- they also improve on previous feature documentation.

URL: http://developer.nvidia.com/object/nvidia_opengl_specs.html

NVIDIA Stereo 3D Technology

Imagine immersing yourself in the world of 3D content like never before. Monsters, bullets, and landscapes jump out of your flat monitor and into your imagination, making you part of the game. With NVIDIA® GeForce® 3D Stereo technology, gaming will never be the same.

Amazingly, your game may already be playable in 3D stereo. Thanks to the NVIDIA 3D Stereo Driver for Vista, many games are playable in stereo right out of the box -- we've played over 80 successful games already.

Find out all about NVIDIA's 3D support, and how you can make the most of it with a minimum of effort, at NVIDIA's 3D Stereo Developer Page.

URLs:
http://developer.nvidia.com/object/3d_stereo_dev.html
http://www.nvidia.com/object/3d_stereo.html

May Mini-Survey & GPU Giveaway

As a new feature to the NVIDIA Developer Newsletter, we're asking you to tell us what to do! Each newsletter we'll be asking a few select questions of our readers. Answer soon and you could be the winner of a new high-end NVIDIA GeForce Graphics Card.

This offer is open only to newsletter readers. Be sure to have your answers in no later than the deadline: Wednesday, 14 May 2008.

This month's survey topic: NVIDIA PhysX SDK

URL: [Survey closed]

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NVIDIA® Corporation (Nasdaq: NVDA) is the worldwide leader in graphics processors and media communications devices. For more information about NVIDIA please visit our website: www.nvidia.com.

© 2008 NVIDIA Corporation

NVISION2008.COM




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