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Last Updated:
03
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01
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2006
Developer Newsletter: Issue #31
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In the Spotlight |
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NVIDIA's Embedded Developer Relations Team Update
NVIDIA's Embedded DevRel team is proud to announce commercial shipments of our GoForce 3D 4800 handheld GPU with Sony Ericsson's W900 walkman phone and Motorola's RAZR V3X, both initially targeting the European markets. Kyocera also joins our growing list of global customers with KDDI's 'Hello Messenger' phones shipping in Japan with GoForce 4000.
If you didn't catch our newly expanded team at the recent Austin Game Conference, please look for us at the upcoming CES, 3GSM, GDC and CTIA events. These are excellent opportunities for NVIDIA to showcase your company and content to our customers, press and analysts. Your account manager will gladly outline the benefits of working with NVIDIA including technology (Development Kits, SDKs, Sample Code, etc), marketing and business development. If you're new to the mobile world or want to start working with our excellent mobile development tools, please sign up or let us know your specific needs at handset-dev@nvidia.com.
We look forward to seeing what you create with GoForce.
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NVIDIA Products Selected as Front Line Award Finalists
Several NVIDIA products have been selected as finalists for Game Developer Magazine's prestigious Front Line Awards: • FX Composer (Art) • GPU Gems 2 (Books) • Quadro FX 4500 (Hardware)
The Front Line Award winners will be announced at the Game Developers Conference 2006.
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Developer Resources |
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NVPerfKit 1.1 Now Includes gDEBugger
Our NVPerfKit 1.1 installer has been updated and now includes a 30-day trial version of Graphic Remedy's gDEBugger (version 2.2). gDEBugger will help you analyze and tune your OpenGL applications. Download the package from the NVPerfkit page.
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NVShaderPerf 1.8
This latest release of NVShaderPerf now supports ForceWare 81.95 drivers. Download it from the NVShaderPerf page.
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GPU Gems 2 Book Available in Japanese
The GPU Gems 2 book is now available in Japanese language and can be ordered from gogo3d.com. GPU Gems 2 is hard bound, approximately 880 pages, and in full color throughout, with over 300 diagrams and screenshots. Five chapters of GPU Gems 2 (in English) are also available for download in the GPU Gems 2 page.
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NVSG SDK 2.1.0.9 Released
The newest version of the NVIDIA Scene Graph (NVSG, an object-oriented programming library for creating scene graph-based applications) is now available for download. New to this version is the sample source code for PBufferMirrorViewer plus a number of minor enhancements and bug fixes. Download now from the NVSG page.
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NVPerfHUD 3.2 with Rel80 Support Now Available to Registered Developers
NVPerfHUD 3.2 includes support for the 81.97 ForceWare drivers and minor bug fixes. It is now available to registered developers, and will be released to the general public shortly. Log-in or join the program (benefits of being a registered developer).
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NVIDIA Gelato 2.0 Beta 4 Now Available
The latest beta version of Gelato 2.0 with Sorbetto re-lighting technology is available to those in the Gelato Beta Program. Gelato is NVIDIA's hardware-accelerated, final-frame renderer for film, television, and design. Among the new features in Beta 4:
• Multithreading • Dynamic shadows • Major speed and performance improvements If you are interested in taking a look at the Gelato 2.0 Beta, please contact Dave Wilton at dwilton@nvidia.com. Or if you'd like to test the current commercial release, you can download Gelato 1.2, including all documentation, from the Gelato Download Page. A Gelato Developer Program is available as well.
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December 2005 DirectX SDK Update from Microsoft
Available now. Highlights include: • Direct3D 10 Technology Preview (for Windows Vista only) • Shader pre-processing capabilities in D3DX9 • Managed DirectX for .NET Framework 2.0 (Beta) • Improvements in PIX and DxErr
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Technology |
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GPU-Enabled Physics from Havok
Havok recently announced plans to support GPU-accelerated physics through Havok FX, a new product which will utilize the native power of SM3.0 GPUs to deliver physics effects that integrate seamlessly with Havok Complete™. Go to Havok’s website for more details.
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GeForce 7800 512 GTX Boards Released
The GeForce 7800 512 GTX delivers twice the memory and 33% more performance. Press Release, Product Page.
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Events |
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GPGPU Tutorial at IEEE Visualization 2005
This tutorial provides a detailed introduction and overview of GPGPU programming abstractions, modern GPU architectures, and the techniques required for attendees to use GPUs in their own applications. 528 slides are available at gpgpu.org/vis2005.
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GDCE GoForce Presentation Posted
This presentation from the recent Game Developers Conference Europe describes best practices for the GoForce 4800 media processor. It also contains an overview of the GoForce 3D family and hints about what's coming next. Anyone interested in 3D handheld content creation should download it here.
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Technical Presentations from Our Tokyo and Beijing Developer Events
Slides from our talks at the Beijing Film Academy have been posted in English and Chinese. The event was supported by the IGDA and the IGDEA.
Additionally, slides from our Iron Developer event at CEDEC 2005 are now available in English and Japanese.
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Benefits of Becoming a Registered Developer
Joining our Registered Developer program is free and gives you access to a number of benefits:
- Developer Forums
- Prerelease Tools
- Prerelease Drivers
- Bug Reporting
Joining is easy! Simply fill out one of applications below:
Please note that it may take a few weeks to receive a decision on your application, due to the large number of applicants.
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