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Last Updated: 10 / 12 / 2007

Developer Newsletter: Issue #30

 


In This Issue:

Past newsletter issues are also available in Japanese, Chinese, and Korean.

 

DEVELOPER RESOURCES


NVIDIA Presentations and Videos from SIGGRAPH 2005

NVIDIA engineers were involved in several sessions, courses, and presentations at SIGGRAPH 2005.  Slides from all these events, as well as videos of our sponsored sessions, were posted on the web the week after SIGGRAPH.

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NVPerfKit 1.0 RC1 Available

NVPerfKit gives you access to low-level performance counters inside the driver, and hardware counters inside the GPU itself. The performance counters are available to OpenGL and DirectX applications via the Windows Management Instrumentation (WMI) Performance Data Helper (PDH) interface and the PIX for Windows NVIDIA Plug-in.

The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved. Now, for the first time ever, this confidential information is available to third party developers.

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NVSG SDK 2.1.0.5 Beta Released

The latest NVSG SDK includes SLI support, full shader support for the latest GPUs via CgFX 1.4, multiple camera manipulators, improved LOD support, multithreading improvements, support for new texture formats, and much more.

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Iron Developer 2005 Presentations Posted

Slides from our Iron Developer event at CEDEC 2005 are now available in English and Japanese.

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Convolution Filters Sample Released

This example shows various methods of implementing convolution filters in OpenGL using Cg. It supports both 1D separable filters (such as Gaussian blur) and 2D filters (such as disc blurs). The code shows how to take advantage of bilinear texture filtering so that only half the usual number of texture samples are required for separable filters. It also demonstrates how to implement steerable filters, where the width of the filter can vary from pixel to pixel.

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Nature Scene Code Sample

This OpenGL code sample combines several techniques to produce a realistic looking natural scene. Notice the wind blowing through the grass and rippling across the lake as the clouds pass by overhead. The gently swaying grass is rendered using Transparency Antialiasing to ensure it looks great even in the distance, and the horizon is tinted using an exponential fall off effect. Several textures and a pixel shader are used to create the diverse terrain. A helpful whitepaper is included that explains all of these techniques in detail.

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FX Composer 1.8 Now Available

A minor update of FX Composer is now available. This release includes improved path management for .fxcomposer packages and .fxproj projects.

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NVIDIA Developer Toolkit Overview

This two page PDF previews our NVIDIA Developer Toolkit DVD, which will be available at SIGGRAPH.

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Updated GoForce SDK Available

The GoForce "MaxiMe" development kit features a configurable ARM9 CPU and GoForce 4800 GPU.The latest SDK includes the following features: 

  • New and improved Setup and Performance documentation
  • Updated OpenGL ES driver package with microshader support
  • New OpenGL ES analysis utilities
  • Three new sample programs that demonstrate GoForce's shader capabilities
  • New 'helper' .libs that can be used in your game engine

For any questions regarding the SDK or NVIDIA’s GoForce3D product line in general, please contact your NVIDIA developer relations contact or send mail to NVIDIA embedded developer technologies at handset_dev@nvidia.com

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Benefits of Becoming a Registered Developer

Joining our Registered Developer program is free and gives you access to a number of benefits:

  • Developer Forums
  • Prerelease Tools
  • Prerelease Drivers
  • Bug Reporting

Joining is easy!  Simply fill out one of applications below:

Please note that it may take a few weeks to receive a decision on your application, due to the large number of applicants.

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GPGPU Feature: Official GPGPU FAQ on GPGPU.org

To celebrate its two-year anniversary, GPGPU.org has created The Official GPGPU FAQ.  This FAQ is a great read, especially for those getting started with GPGPU programming.

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TECHNOLOGY


NVIDIA GeForce 7800 GT Launched

Based on the award-winning GeForce 7800 GTX architecture, this new GPU brings support for next-generation gaming technologies—including Shader Model 3.0, high-dynamic range (HDR) lighting, and NVIDIA Scalable Link Interface (SLI) multi-GPU technology—to lower price points.

Please visit our GeForce 7800 product page to learn more.

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EVENTS


Austin Game Conference

The Austin Game Conference is dedicated to meeting the needs of professionals focused on mobile and networked game development including MMOGs and multiplayer games for PCs and the next generation consoles.

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Featured Pages and Downloads

Some of the most popular pages and downloads over the past few weeks have been:

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Job Openings

NVIDIA's Developer Technology group is always looking for talented engineers and artists in the US, Japan, and Europe. See http://talent.nvidia.com for more general information, or our specific openings for:

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Newsletter Distribution

Please feel free to forward this newsletter to friends, coworkers, or any other potentially interested parties. In addition, if you know of anyone who might be interested in signing up for the newsletter, please point them to http://developer.nvidia.com/object/Newsletter_Signup.html.

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Past Newsletter Issues

In case you missed any of our previous newsletter issues, you can find them online at our Developer Newsletter Archive in a variety of languages, including Japanese, Chinese, Korean, and English.

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NVIDIA® Corporation (Nasdaq: NVDA) is the worldwide leader in graphics processors and media communications devices. For more information about NVIDIA please visit our website: www.nvidia.com .

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