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Last Updated:
10
/
12
/
2007
Developer Newsletter: Issue #30
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NVPerfKit 1.0 RC1 Available
NVPerfKit gives you access to low-level performance counters inside the driver, and hardware counters inside the GPU itself. The performance counters are available to OpenGL and DirectX applications via the Windows Management Instrumentation (WMI) Performance Data Helper (PDH) interface and the PIX for Windows NVIDIA Plug-in.
The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved. Now, for the first time ever, this confidential information is available to third party developers.
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NVSG SDK 2.1.0.5 Beta Released
The latest NVSG SDK includes SLI support, full shader support for the latest GPUs via CgFX 1.4, multiple camera manipulators, improved LOD support, multithreading improvements, support for new texture formats, and much more.
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Convolution Filters Sample Released
This example shows various methods of implementing convolution filters in OpenGL using Cg. It supports both 1D separable filters (such as Gaussian blur) and 2D filters (such as disc blurs). The code shows how to take advantage of bilinear texture filtering so that only half the usual number of texture samples are required for separable filters. It also demonstrates how to implement steerable filters, where the width of the filter can vary from pixel to pixel.
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Nature Scene Code Sample
This OpenGL code sample combines several techniques to produce a realistic looking natural scene. Notice the wind blowing through the grass and rippling across the lake as the clouds pass by overhead. The gently swaying grass is rendered using Transparency Antialiasing to ensure it looks great even in the distance, and the horizon is tinted using an exponential fall off effect. Several textures and a pixel shader are used to create the diverse terrain. A helpful whitepaper is included that explains all of these techniques in detail.
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Updated GoForce SDK Available
The GoForce "MaxiMe" development kit features a configurable ARM9 CPU and GoForce 4800 GPU.The latest SDK includes the following features:
- New and improved Setup and Performance documentation
- Updated OpenGL ES driver package with microshader support
- New OpenGL ES analysis utilities
- Three new sample programs that demonstrate GoForce's shader capabilities
- New 'helper' .libs that can be used in your game engine
For any questions regarding the SDK or NVIDIA’s GoForce3D product line in general, please contact your NVIDIA developer relations contact or send mail to NVIDIA embedded developer technologies at handset_dev@nvidia.com
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Benefits of Becoming a Registered Developer
Joining our Registered Developer program is free and gives you access to a number of benefits:
- Developer Forums
- Prerelease Tools
- Prerelease Drivers
- Bug Reporting
Joining is easy! Simply fill out one of applications below:
Please note that it may take a few weeks to receive a decision on your application, due to the large number of applicants.
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NVIDIA GeForce 7800 GT Launched
Based on the award-winning GeForce 7800 GTX architecture, this new GPU brings support for next-generation gaming technologies—including Shader Model 3.0, high-dynamic range (HDR) lighting, and NVIDIA Scalable Link Interface (SLI) multi-GPU technology—to lower price points.
Please visit our GeForce 7800 product page to learn more.
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