|
|

Last Updated:
10
/
12
/
2007
Developer Newsletter: Issue #29
 |
 |
 |
 |
 |
NVIDIA at SIGGRAPH 2005
NVIDIA engineers will be involved in several sessions, courses, and presentations at SIGGRAPH 2005. Don't miss these, as well as a chance to meet our team at the NVIDIA booth.
- NVIDIA Exhibitor Tech Talks (Thursday, Aug. 4 - Room 404A)
- GPU Rendering Analysis and Performance Tools [10 am - 12 pm]
- GPU Programming Exposed: The Naked Truth Behind NVIDIA's Demos [1 - 3 pm]
- Sketches (Thursday, Aug. 4)
- Percentage-Closer Soft Shadows [10:30 am - 12:15 pm]
- GPU-Accelerated Iterated Function Systems [1:45 - 3:30 pm]
- Cloth Simulation on the GPU [1:45 - 3:30 pm]
- Courses
- Performance OpenGL: Platform Independent Techniques
[Monday, Aug. 1, 8:30 am - 12:15 pm]
- GPU Shading and Rendering
[Tuesday, Aug. 2, 8:30 am - 5:30 pm]
- GPGPU: General-Purpose Computation on Graphics Hardware
[Wed., Aug. 3, 8:30 am - 5:30 pm]
- Sony Computer Entertainment Exhibitor Tech Talk (Wed., Aug. 4)
- COLLADA: An Open Digital Asset Exchange Schema for the Interactive 3D Industry [1 pm - 3 pm, Hall J, Room 1]
Our exhibitor tech talks are open to everyone, regardless of whether you are a conference attendee or exhibitor. Don't miss out on a chance to learn all about the latest NVPerfKit for OpenGL and Direct3D, real-time translucency, skin and hair rendering, and much more... as well as a chance to win GeForce 7800 GTX and GPU Gems 2 raffle prizes.
NVIDIA is also sponsoring the following software partner events:
Back to top
|
 |
 |
 |
SDK 9.5 Released
The NVIDIA SDK includes hundreds of code samples, effects, and helpful libraries to help you take advantage of the latest in GPU technology. This latest release includes short video clips for selected samples and effects, as well as:
- SLI Best Practices code sample
- Transparency Antialiasing code sample
- GPU video and effects using shaders
- Percentage Closer Soft Shadows effect
- Dozens of new and updated effects for shadows, image processing, visual debugging, and more
- Image processing code samples showing how to do convolutions, compositing, discrete cosine transforms, and more
- Computing image histograms using occlusion queries.
Back to top
|
 |
 |
 |
NVShaderPerf 1.8 Released
This latest version of NVShaderPerf features:
- Support for ForceWare 77.72 display drivers and latest Unified Compiler.
- Support for GeForce 7800 GTX and other recently released GPUs.
- A new option to take the most/least expensive path for shaders that use conditional branching. Metrics for the most expensive path are reported by default. Metrics for the least expensive path are displayed when the -minbranch flag is specified.
Back to top
|
 |
 |
Become a Registered Developer Today
Joining our Registered Developer program is free and gives you access to a number of benefits:
- Developer Forums
- Prerelease Tools
- Prerelease Drivers
- Bug Reporting
Joining is easy! Simply fill out one of applications below:
Please note that it may take a few weeks to receive a decision on your application, due to the large number of applicants.
Back to top
|
 |
 |
 |
GPGPU Feature: High-Performance Sorting on the GPU
This paper by Govindaraju et al. describes a cache-efficient bitonic sorting algorithm on GPUs. The algorithm uses the special purpose texture mapping and programmable hardware to sort IEEE 32-bit floating point data including pointers, and has been used to perform stream data mining and relational database queries. Their results indicate a significant performance improvement over prior CPU-based and GPU-based sorting algorithms. (Also see this Tom's Hardware article.)
Back to top
|
 |
 |
 |
NVIDIA Quadro FX 4500 and 3450 Launched
The NVIDIA Quadro FX 4500 is the flagship product of the NVIDIA Quadro family with unsurpassed hardware pixel readback performance and support for Scalable Link Interface Technology (SLI) and NVIDIA Quadro G-Sync. In addition, the NVIDIA Quadro FX 4500 graphics card features a 128-bit floating point frame buffer, 12-bit sub-pixel precision, and a unified 512MB frame buffer memory helping to deliver full scene antialiasing and outstanding application performance.
The NVIDIA Quadro FX 3450 features outstanding performance and precision, with a revolutionary new architecture that increases raw geometry and fill rate performance over previous generation products and delivers up to 4x the hardware pixel read-back performance, with support for 256 MB ultra-fast GDDR3 memory.
You may also want to visit our NVIDIA Quadro product comparison page.
Back to top
|
 |
 |
 |
NVIDIA Gelato 2.0 with Sorbetto Released
At SIGGRAPH, NVIDIA will be showing off three major new additions to NVIDIA Gelato:
- Gelato 2.0, the latest major release of our highly regarded final frame rendering software
- Sorbetto, an optional feature set of Gelato for interactive lighting
- Amaretto, an Autodesk 3ds Max rendering plug-in developed by Frantic Films.
Come see Gelato 2.0 and Sorbetto at the NVIDIA booth (#1714 South Hall) and see Amaretto in the PNY and Autodesk booths. Visit http://film.nvidia.com for more information.
Back to top
|
 |
 |
Games Convention Developer Conference
NVIDIA's John Spitzer, Simon Green, and Philipp Gerasimov will be presenting several talks at the Games Convention Developer Conference in Leipzig:
- Optimizing for SLI (Room 1, 17:30 - 18:30, Tuesday August 16)
- Getting the Maximum Performance out of Your Game (Room 3, 11:00 - 12:00, Wednesday August 17)
- General Purpose Computation Using GPUs (Room 3, 11:00 - 12:00, Thursday, August 18)
Back to top
|
 |
 |
Iron Developer at CEDEC 2005
If you're a Japanese developer, don't miss our Iron Developer event on August 29 at CEDEC 2005. We'll be giving four talks there, covering a range of topics:
- Mike & Luna: Even More Secrets from the NVIDIA Demo Team & Next-Generation Special Effects
- Shader Integration
- Shaders in Your Toolchain: COLLADA & FX Composer 2.0
- Performance Tools and SLI Programming
Back to top
|
 |
 |
Job Openings
NVIDIA's Developer Technology group is always looking for talented engineers and artists in the US, Japan, and Europe. See http://talent.nvidia.com for more general information, or our specific openings for: Mobile Device Developer Technology Engineer (USA, Europe, and Korea), and 3D Professional Applications Developer Technology Engineer.
Back to top
|
 |
|
|
  |