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Last Updated: 09 / 23 / 2004

Developer Newsletter: Issue #21


In This Issue:

 

DEVELOPER RESOURCES


Slides from Eurographics, EDF, and Asian Developer Events Now Available

Slides and coverage from several recently concluded developer events are now available:

Eurographics
European Developer Forum
Iron Developer (Japan)
Perfect Kitchen Art (China)
GPU BBQ (Korea)

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Using Vertex Textures Whitepaper Published

Since the introduction of programmability to the GPU, the capabilities of the vertex and pixel processors have been different. Now, with Shader Model 3.0, GeForce 6 Series GPUs have taken a huge step towards providing common functionality for both vertex and pixel shaders.

OuUsing Vertex Textures whitepaper focuses specifically on one such Shader Model 3.0 feature: vertex texture fetch. Vertex texture fetch allows vertex shaders to read data from textures, just like pixel shaders can. This additional feature is useful for a number of effects, including displacement mapping, fluid and water simulation, explosions, and more.

Image at right used with permission from Pacific Fighters. © 2004 Developed by 1C:Maddox Games.
All rights reserved. © 2004 Ubi Soft Entertainment.

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NVSG SDK Released

The NVIDIA Scene Graph Software Development Kit (NVSG SDK) is an object-oriented programming library for creating scene graph-based applications using OpenGL. It provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable graphics applications.

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Installers for NVIDIA Texture Tools

We've built installers for some components of our popular texture tools suite, making them easier to install.

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NVShaderPerf Updated

The latest version of NVShaderPerf now includes an installer, Release 60 driver support, and support for vertex and pixel shader performance profiling on NV4X GPUs.

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NVPerfHUD Quick Reference Card Available

We've created a handy Quick Reference Card for NVPerfHUD. The card has information about identifying bottlenecks, optimization techniques, graphics pipeline performance experiments, and much more.

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ShaderTech Triathlon Results Announced

ShaderTech.com has announced the winners of the Summer 2004 Shader Triathlon. Congratulations to all the winners! You can download and try out the shaders, since source code and binaries are both included for each entry. Videos of the shaders in action will appear shortly.

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NVIDIA SDK DVD in Latest Issues of Game Developer and Develop Magazines

We recently shipped thousands of DVDs with our latest developer tools, code samples, effects and educational resources to developers world wide. If you did not get your copy at one of our recent events or bundled with Game Developer Magazine and Develop Magazine, check out the online version!

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IDV | SpeedTree Launches Trees of Pangaea Demo

Game developers around the world are integrating recently-developed SpeedTree™ technologies into their titles, but their games won’t hit the shelves for another year or two. Don’t want to wait that long to see how amazing the next generation of outdoor environments is going to be? Trees of Pangaea™, comprising seven unique and vast real-time worlds, is available for download today and unites with NVIDIA’s cutting-edge graphics technology to smash all previous standards for outdoor environments. Features enabled with the help of NVIDIA technology include:

  • Uses instancing when available (currently GeForce 6 Series cards only)
  • Shader Model 2.0 vertex and pixel shaders for local and global wind, shadows, and sunlight effects
  • Numerous shadowing techniques
  • Volumetric fog
  • Bump mapped barks

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Become a Registered Developer Today

Joining our Registered Developer program is free and gives you access to a number of benefits:

  • Developer Forums
  • Prerelease Tools
  • Prerelease Drivers
  • Bug Reporting

Joining is easy!  Simply fill out one of applications below:

Please note that it may take a few weeks to receive a decision on your application, due to the large number of applicants.

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GPGPU Feature: BionicFX uses GPU as Powerful Audio Effect Processor

From a press release at www.BionicFX.com: "BionicFX announces a revolutionary technology for music production that turns NVIDIA video cards into audio effects processors. Audio Video Exchange (AVEX) converts digital audio into graphics data, and then performs effect calculations using the 3D architecture of the GPU.… AVEX represents a major technological achievement that allows music hobbyists and professional artists to run studio quality audio effects at high sample rates on their desktop computer. (Full Press Release: "Revolutionary Programming and Innovation uses GPU as Powerful Audio Effect Processor")

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EVENTS


NVIDIA European Workstation Developer Kitchen
(September 23-24 -- Slough, United Kingdom)

This two-day seminar will include detailed technical guidance on: NV4xGL architecture, Large model and 64-bit SW design, NVSG, SLI, Shader Model 3.0, performance analysis tools, GPGPU, volume rendering and other technical topics of relevance to Professional ISVs. If you have specific questions please contact your NVIDIA representative. The registration form is available online.

Space is limited and registration closes September 20th.

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GPU Jackpot (October 21-22 -- Las Vegas, Nevada)

Join us at the Venetian in Las Vegas, Nevada for detailed technical presentations covering:

  • Performance and Features of GeForce 6 Series GPUs
  • Efficient Shadow Generation
  • Normal Map Compression & Quality
  • SLI (How to Take Advantage of Multiple GPUs)
  • Advanced Performance Tools
  • Developer Tools and the NVIDIA SDK

You'll also be able to schedule one-on-one time with NVIDIA Developer Technology engineers at the event to show off new builds of your projects or to discuss anything that's on your mind. Mark the date -- details and sign-up information will be coming soon.

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PRODUCTS


NVIDIA Introduces GeForce 6600

As an extension of the award-winning GeForce 6 Series, the GeForce 6600 GT and GeForce 6600 graphics processors are the first mainstream GPUs to support Microsoft DirectX 9.0 Shader Model 3.0, and a superscalar architecture for unprecedented performance. GeForce 6600 GPUs also feature a dedicated on-chip video processor that brings consumer electronics-quality video to the personal computer. In addition, the GeForce 6600 GT brings the innovative NVIDIA® SLI(TM) multi-GPU technology to the mainstream market, which could enable millions of users to experience the power of two GPUs in their system.

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NVIDIA is the First GPU Manufacturer with PCI Express Products on the PCI-SIG Integrators List

NVIDIA is the first graphics processing unit manufacturer on the PCI-SIG Integrators List, and has a full range of NVIDIA products listed, including GPUs designed for workstations, desktops, and notebook computers. To be placed on the PCI-SIG Integrators List, products must undergo a significant set of interoperability and compliance testing requirements, and pass a detailed "Compliance Checklist."

A wide range of NVIDIA's PCI Express architecture-based products were tested by PCI-SIG and judged to meet the PCI-SIG testing requirements, including:

  • NVIDIA GeForce 6800 Ultra
  • NVIDIA GeForce 6800
  • NVIDIA GeForce 6600 GT
  • NVIDIA GeForce 6600
  • NVIDIA GeForce PCX 5900
  • NVIDIA GeForce PCX 5750
  • NVIDIA GeForce PCX 5300
  • NVIDIA Quadro FX 1300
  • NVIDIA Quadro FX 330
  • NVIDIA Quadro NVS 280

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Tip of the Month: Filtering Tips for Mipmaps
 

There are many ways to generate mipmaps. Mipmaps control how your objects are going to look at a distance, so getting them to look as good as possible is important. You can use the following tips with our Adobe Photoshop plug-in.

Filtering. What filtering method should you use? Many artists just use the box filter, but other filters give better results. The Mitchell filter, for example, gives very high quality results. Other filters, such as Catrom, Gaussian, Bessel, and more, are also provided for experimentation. Filters can be scaled artificially to blur or sharpen them.

Sharpening. Sharpening a mipmap after it has been generated can dramatically improve the look of your characters. This feature is especially useful for filters that tend to over-blur as they create the smaller mipmap levels.

Compression. Compression can improve the look of your character too, allowing you to squeeze in greater amounts of detail into the same area.

Fading. Fading mipmaps to a specific color can create the look of fog

Dithering/Error Diffusion. Adding dithering and/or error diffusion to texture with smooth gradients can help the look of compressed textures.

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Featured Pages and Downloads

Some of the most popular pages and downloads over the past few weeks have been:

  • NVIDIA SDK 8.0. An updated version of our SDK with Shader Model 3.0 support.
  • FX Composer 1.5. Includes several new features such as Shader Model 3.0 support, material panel improvements, DXSAS support, and more.

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Job Openings

NVIDIA's Developer Technology group is always looking for talented engineers and artists in the US, Japan, and Europe. See http://talent.nvidia.com for more general information, or our specific openings for: Handheld Devices Developer Technology Engineer, Developer Technology Engineer (Korea), and Developer Technology Engineer (USA).

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Newsletter Distribution

Please feel free to forward this newsletter to friends, coworkers, or any other potentially interested parties. In addition, if you know of anyone who might be interested in signing up for the newsletter, please point them to http://developer.nvidia.com/object/Newsletter_Signup.html.

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Past Newsletter Issues

In case you missed any of our previous newsletter issues, you can find them online at our Developer Newsletter Archive.

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Send Us Your Comments!

Please let us know how we're doing by sending mail to devrelfeedback@nvidia.com with the word COMMENTS in the subject line. If you have had any problem downloading software from our site, please let us know as well so that we can help you out. 

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NVIDIA® Corporation (Nasdaq: NVDA) is the worldwide leader in graphics processors and media communications devices. For more information about NVIDIA please visit our website: www.nvidia.com.




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