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 | FX Composer 2.0 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 6/1/2008 | Content Creation
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Art Assets
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Performance Analysis |   |
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 | FX Composer 2.5 Beta 2 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 6/1/2008 | Art Assets
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Performance Analysis
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Content Creation |   |
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 | FX Composer 2.5 | FX Composer 2.5 enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features, performance tuning, and debugging. | 4/28/2008 | Content Creation
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Performance Analysis
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Art Assets |   |
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 | DDS Utilities | A collection of four utilities for manipulating .dds files: nvDXT, detach, stitch, and readDXT. | 5/10/2005 | Content Creation |   |
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 | 3ds max DDS Plug-ins | Allows 3ds max to read .dds files. | 5/10/2005 | Content Creation |   |
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 | NVIDIA Plug-ins for Adobe Photoshop | This installer contains two plug-ins and several helpful scripts for Adobe® Photoshop®: NVIDIA Normal Map Filter, NVIDIA DDS Plug-in, NVIDIA Mipster Script, and the NVIDIA Cube Map Shuffler. | 5/10/2005 | Content Creation |   |
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 | DDS Thumbnail Viewer | Allows you to view .dds files in Thumbnail view in the Windows Explorer. | 5/10/2005 | Content Creation |   |
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 | Texture Atlas Tools | A collection of tools for creating texture atlases, which can help to increase batch sizes. | 5/10/2005 | Content Creation |   |
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 | Windows Texture Viewer | WTV was developed for simple DDS viewing, especially for those DDS files with an alpha channel. | 5/10/2005 | Content Creation |   |
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 | Legacy DDS Utilities | Legacy collection of four utilities for manipulating .dds files: nvDXT, detach, stitch, and readDXT. | 5/10/2005 | Content Creation |   |
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 | NVIDIA Melody | NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. | 8/2/2004 | Content Creation |   |
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 | FX Composer 2 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 7/11/2004 | Art Assets
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Performance Analysis
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Content Creation |   |
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 | FX Composer 1.8 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 7/11/2004 | Art Assets
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Content Creation
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Performance Analysis |   |
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 | NVMeshMender | NVMeshMender is a tool designed to help condition meshes for per-pixel lighting. | 2/23/2004 | Content Creation
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Software Development |   |
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 | NvTriStrip Library | A library for vertex cache aware stripification of geometry. | 2/16/2004 | Content Creation
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Software Development |   |
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 | Tools Overview | An overview of various useful developer tools that we offer.
| 1/31/2004 | Content Creation
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Performance Analysis
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Software Development |   |
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 | Maya Cg Plug-in | The Maya Cg Plug-in allows artists to author and visualize content in Maya 4.5 and Maya 5.0 using advanced hardware rendering and the Cg high level language. | 7/15/2003 | Content Creation |   |
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 | Mel Tools for CgFX | Some useful CgFX Mel tools, with accompanying documentation. | 5/6/2003 | Content Creation |   |
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 | NVB Exporter for 3ds max | The NVB Exporter allows 3ds max users to export .nvb files for use in the CgFX Viewer. | 2/10/2003 | Content Creation |   |
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 | CgFX Viewer | The CgFX Viewer is a standalone shader prototyping tool supporting the .fx format. It allows users to connect, edit, and tweak shaders and render them in DirectX and OpenGL.
| 11/13/2002 | Content Creation |   |
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 | TransmogrifyingTextures Vol. I | A collection of over 200 high-resolution, general-purpose, tiling, production-ready, real-time texture maps (in DDS format). | 1/17/2002 | Content Creation |   |
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 | Quake 2 Model Bump-map Viewer | This OpenGL app lets you open & view bump maps on Quake 2 characters. | 6/1/2000 | Content Creation |   |
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 | Quake3 Arena Model Bump Mapping | Bump maps can add a lot to polygonal models. Ths app lets you import Q3A models and apply bump maps to them to see the results on a GeForce 256. | 1/23/2000 | Content Creation |   |