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The Cg Tutorial explains how to implement both basic and advanced techniques for today’s programmable GPU architectures. Major topics covered include:
- 3D transformations
- Per-vertex and per-pixel lighting
- Skinning and key-frame interpolation
- Environment mapping
- Bump-mapping
- Fog
- Performance optimization
- Projective Texturing
- Cartoon Shading
- Compositing
Publication Information: Publisher: Addison Wesley ISBN 0321194969 Pub. Date: March 7, 2003 400 pages Includes a CD-ROM |