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Last Updated: 08 / 03 / 2009

Cg 2.2 Beta, February 2009

Cg: C for Graphics for DirectX and OpenGL, PC and ConsolesIntroduction

The award-winning Cg Toolkit provides a compiler for the Cg 2.2 language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 25 different OpenGL and DirectX profile targets, Cg 2.2 allows you to incorporate stunning interactive effects into your 3D applications.

Downloads | Supported Profiles | Forums/Bug Reporting | The Cg Tutorial Book

The components of the Cg Toolkit include:

  • durer.cgfx from the NVIDIA Shader LibraryNVIDIA Cg Compiler Release 2.2
  • Cg/CgFX Runtime libraries for OpenGL and Direct3D
  • Cg User's Manual
  • Documentation for the Cg Language Specification, runtime APIs, Cg standard library, CgFX states, and the Cg profiles.
  • Cg examples

Cg 2.2 supports a broad range of desktop operating systems (Windows 2000, XP, Vista, Mac OS X for Tiger and Leopard, 32-bit and 64-bit x86 Linux, and x86 Solaris) so your shader-enabled applications can use the same shaders no matter your choice of operating system or graphics API.

We hope that you will enjoy the exciting world of Cg programming.

Latest Cg Toolkit Features

The 2.2 Beta release of Cg introduces several new features and improvements:

  • DirectX10 and GLSL geometry profiles
  • Support for "latest" profile keyword in CgFX compile statements
  • Additional API routines (see the release notes for a complete list)
  • Documentation updates for all new API and features
  • New examples, plus the OpenGL examples have been migrated onto GLEW
  • Performance enhancements and bug fixes
  • Compatibility with Cg 2.1

Please see the release notes for details, known issues, and more.

New Profiles

Name

Graphics API

Domain

Graphics hardware required

glslg

OpenGL

Geometry

Multi-vendor OpenGL 2.0 / GLSL GPUs

gs_4_0

Direct3D 10.0

Geometry

Multi-Vendor DirectX 10 GPUs

Existing Profiles

Name

Graphics API

Domain

Graphics hardware required

gp4vp

OpenGL

Vertex

GeForce 8 series NV_gpu_program4 + NV_vertex_program4

gp4gp

OpenGL

Geometry

GeForce 8 series NV_gpu_program4 + NV_geometry_program4

gp4fp

OpenGL

Fragment

GeForce 8 series NV_gpu_program4 + NV_fragment_program4

hlslv

DirectX 9c

Vertex

Multi-vendor DirectX 9c GPUs

hlslf

DirectX 9c

Fragment

Multi-vendor DirectX 9c GPUs

glslv

OpenGL

Vertex

Multi-vendor OpenGL 2.0 / GLSL GPUs

glslf

OpenGL

Fragment

Multi-vendor OpenGL 2.0 / GLSL GPUs

arbvp1

OpenGL

Vertex

Multi-vendor OpenGL 1.x GPUs ARB_vertex_program

arbfp1

OpenGL

Fragment

Multi-vendor OpenGL 1.x GPUs ARB_fragment_program

vp40

OpenGL

Vertex

GeForce 6 and up NV_vertex_program3

fp40

OpenGL

Fragment

GeForce 6 and up NV_fragment_program2

vp30

OpenGL

Vertex

GeForce 5 and up NV_vertex_program2

fp30

OpenGL

Fragment

GeForce 5 and up NV_fragment_program

vp20

OpenGL

Vertex

GeForce 3, 4 Ti, and up NV_vertex_program

fp20

OpenGL

Fragment

GeForce 3, 4 Ti, and up NV_texture_shader + NV_register_combiners2

vs_4_0

Direct3D 10.0

Vertex

Multi-Vendor DirectX 10 GPUs

ps_4_0

Direct3D 10.0

Fragment

Multi-Vendor DirectX 10 GPUs

vs_3_0

DirectX 9c

Vertex

Multi-vendor DirectX 9c GPUs

ps_3_0

DirectX 9c

Fragment

Multi-vendor DirectX 9c GPUs

vs_2_x

DirectX 9

Vertex

Multi-vendor DirectX 9 GPUs

ps_2_x

DirectX 9

Fragment

Multi-vendor DirectX 9 GPUs

vs_2_0

DirectX 9

Vertex

Multi-vendor DirectX 9 GPUs

ps_2_0

DirectX 9

Fragment

Multi-vendor DirectX 9 GPUs

vs_1_1

DirectX 8 & 9

Vertex

Multi-vendor DirectX 8 & 9 GPUs

ps_1_3

DirectX 8 & 9

Fragment

Multi-vendor DirectX 8 & 9 GPUs

ps_1_2

DirectX 8 & 9

Fragment

Multi-vendor DirectX 8 & 9 GPUs

ps_1_1

DirectX 8 & 9

Fragment

Multi-vendor DirectX 8 & 9 GPUs

The Cg Tutorial: Available in Print or Readable Online The Cg Tutorial Book

Update! Now available in both print and free, online-readable versions.

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics takes a tutorial-based approach to teaching Cg and high-level shading, and it comes complete with a standalone application that allows you to try out and modify the book's examples. To learn more about The Cg Tutorial or for information on discounted print copies, please visit the book's home page.

Downloads

Documentation
[Download] Cg Release Notes
[Download] Cg Reference Manual
[Download] Cg Specifications (PDF)
[Download] Cg Users Manual (English) (old, not updated)
[Download] Cg Users Manual (Japanese) (not current)
[Download] Cg Bumpdemo Tutorial (old, not updated)
[Download] CgFX Bumpdemo Tutorial (old, not updated)


Install Packages
[Download] Windows
[Download] Mac OS X (Leopard and Tiger) Installer
[Download] Linux X86 (gzipped tar)
[Download] Linux X86-64 (gzipped tar)
[Download] Linux X86 (RedHat RPM)
[Download] Linux X86-64 (RedHat RPM)
[Download] Solaris X86 (SUN Package)

Cg Redistributable Binaries
Cg redistributable binaries package contains the libraries and executables for all supported platforms of a Cg release in a single zip file.
Go to the Cg Redistributable Binaries Page.

Previous Versions
Cg Toolkit 2.1 February 2009
Cg Toolkit 2.1 November 2008
Cg Toolkit 2.1 October 2008
Cg Toolkit 2.1 Beta
Cg Toolkit 2.0 May 2008
Cg Toolkit 2.0 Jan 2008
Cg Toolkit 2.0 Beta
Cg Toolkit 1.5 Sep. 2007
Cg Toolkit 1.5
Cg Toolkit Feb. 2007
Cg Toolkit Sep. 2006
Cg Toolkit 1.5 Beta 2
Cg Toolkit 1.5 Beta 1
Cg Toolkit 1.4.1
Cg Toolkit 1.2.1
Cg Toolkit 1.1

Community Forums and Bug Reporting

Please post any questions or bugs to the NVIDIA Cg Developer Forums. This is the recommended method, as it allows the development community (and NVIDIA engineers) to collectively participate in resolving any issues you may find. Alternatively, you can email bugs to cgsupport@nvidia.com, however, we cannot guarantee a response to your emails.




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