
Last Updated:
05
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10
/
2004
CEDEC 2001 -- Shadow Mapping with Today's OpenGL Hardware

This presentation given by Mark Kilgard at CEDEC 2001 in Japan covers the use of shadow maps in OpenGL. Presentations included in both English and Japanese.
Presentations given at Computer Entertainment Software Association's CEDEC 2001.
Thanks to Hiroyuki Kawanishi of Microsoft for providing the Japanese translations.