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Last Updated: 09 / 12 / 2006

NVIDIA tutorials at CEDEC 2006

State of the Art Cross-Platform Shader Development with FX Composer 2
Presenter: Philippe Rollin
Download slides in PDF: [ English ] [ Japanese ]

Now supporting both OpenGL and DirectX as well as Sony's PlayStation 3, FX Composer 2 provides a state-of-the-art integrated development environment for shader authoring in Cg and HLSL through COLLADA FX. Attendees will learn all about FX Composer 2's features, including shader profiling support, artist-friendly tweakables, scripting support, custom plug-in architecture, and much more.

 

Introduction to DX10
Presenter: Bryan Dudash
Download slides in PDF: [ English ] [ Japanese ]

This talk will cover the basics of DX10, including new features, what's changed from DX9, and new API. Knowledge of graphics and familiarity with DX9 is recommended.

 

DX10 Performance and usage considerations
Presenter: Bryan Dudash
Download slides in PDF: [ English ] [ Japanese ]

This talk expands upon the introduction talk, and covers topics like how to use instancing, stream out, and geometry shader effectively. As well it provides some ideas for ways to use these new features together. Basic knowledge of the DX10 feature set is recommended.

 

Physics Simulation on NVIDIA GPUs
Presenter: Simon Green
Download slides in PDF: [ English ] [ Japanese ]

Havok FX leverages state of the art software and hardware technology from NVIDIA to extend the capabilities of NVIDIA GPUs and SLI multi-GPU systems to include physics processing for massive real-time effects. In this presentation NVIDIA and Havok engineers will describe how Havok FX utilizes NVIDIA technology to simulate and render thousands of particles and rigid bodies in games. Live real-time demos will demonstrate the high performance available with current GPUs and provide a look into the future of physics processing on NVIDIA GPUs.




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