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 | NVIDIA® SceniX™ Details | | 8/1/2009 | Software Development |   |
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 | NVIDIA® SceniX™ Archive (NVSG) | | 7/30/2009 | Software Development |   |
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 | NVIDIA® SceniX™ scene management engine | | 7/30/2009 | Software Development |   |
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 | NVIDIA Scene Graph SDK (NVSG) Archive | The NVIDIA Scene Graph Software Development Kit (NVSG SDK) is an object-oriented programming library for creating scenegraph-based applications. | 4/1/2009 | Software Development |   |
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 | NVIDIA PerfHUD 6 | PerfHUD is a performance analysis tool that overlays a graph of useful information on top of DirectX applications (like a HUD). It also provides automatic analysis of frames and the ability to scrub through a frame in real time while the application is running. | 1/29/2009 | Performance Analysis |   |
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 | NVIDIA Scene Graph 5 Beta | The NVIDIA Scene Graph Software Development Kit (NVSG SDK) is an object-oriented programming library for creating scenegraph-based applications. | 12/2/2008 | Software Development |   |
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 | FX Composer 2.0 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 6/1/2008 | Content Creation
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Art Assets
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Performance Analysis |   |
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 | PerfHUD 5 | PerfHUD is a performance analysis tool that overlays a graph of useful information on top of DirectX applications. The HUD acronym means Heads Up Display. | 6/1/2008 | Performance Analysis |   |
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 | FX Composer 2.5 Beta 2 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 6/1/2008 | Art Assets
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Performance Analysis
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Content Creation |   |
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 | PerfHUD 6 Beta 2 | PerfHUD is a performance analysis tool that overlays a graph of useful information on top of DirectX applications. The HUD acronym means Heads Up Display. | 6/1/2008 | Performance Analysis |   |
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 | NVIDIA PerfHUD 6 | PerfHUD is a performance analysis tool that overlays a graph of useful information on top of DirectX applications (like a HUD). It also provides automatic analysis of frames and the ability to scrub through a frame in real time while the application is running. | 5/14/2008 | Performance Analysis |   |
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 | FX Composer 2.5 | FX Composer 2.5 enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features, performance tuning, and debugging. | 4/28/2008 | Content Creation
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Performance Analysis
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Art Assets |   |
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 | Cg Toolkit Feb. 2007 Release | NVIDIA's Cg Toolkit provides everything you need to quickly get started with Cg. | 8/22/2007 | Software Development |   |
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 | Developer Shader Model 3 Survey | | 1/13/2006 | Performance Analysis |   |
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 | NVIDIA® SceniX™ scene management engine | The NVIDIA Scene Graph Software Development Kit (NVSG SDK) is an object-oriented programming library for creating scenegraph-based applications. | 7/29/2005 | Software Development |   |
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 | Convolution Filters | This example shows various methods of implementing convolution filters in OpenGL using Cg. It supports both 1D separable filters (such as Gaussian blur) and 2D filters (such as disc blurs). | 7/22/2005 | Software Development |   |
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 | PerfHUD | PerfHUD is a performance analysis tool that overlays a graph of useful information on top of DirectX applications. The HUD acronym means Heads Up Display. | 6/7/2005 | Performance Analysis |   |
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 | Developer E3 System Special | | 6/1/2005 | Performance Analysis |   |
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 | DDS Utilities | A collection of four utilities for manipulating .dds files: nvDXT, detach, stitch, and readDXT. | 5/10/2005 | Content Creation |   |
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 | 3ds max DDS Plug-ins | Allows 3ds max to read .dds files. | 5/10/2005 | Content Creation |   |
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 | NVIDIA Plug-ins for Adobe Photoshop | This installer contains two plug-ins and several helpful scripts for Adobe® Photoshop®: NVIDIA Normal Map Filter, NVIDIA DDS Plug-in, NVIDIA Mipster Script, and the NVIDIA Cube Map Shuffler. | 5/10/2005 | Content Creation |   |
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 | DDS Thumbnail Viewer | Allows you to view .dds files in Thumbnail view in the Windows Explorer. | 5/10/2005 | Content Creation |   |
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 | Texture Atlas Tools | A collection of tools for creating texture atlases, which can help to increase batch sizes. | 5/10/2005 | Content Creation |   |
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 | Windows Texture Viewer | WTV was developed for simple DDS viewing, especially for those DDS files with an alpha channel. | 5/10/2005 | Content Creation |   |
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 | Legacy DDS Utilities | Legacy collection of four utilities for manipulating .dds files: nvDXT, detach, stitch, and readDXT. | 5/10/2005 | Content Creation |   |
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 | NVemulate | NVemulate allows you to emulate the functionality of various GPUs (very slowly) in software. | 9/24/2004 | Software Development
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Performance Analysis |   |
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 | NVIDIA Melody | NVIDIA Melody creates high quality normal maps that make a low-poly model look like a high-poly model. | 8/2/2004 | Content Creation |   |
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 | FX Composer 2 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 7/11/2004 | Art Assets
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Performance Analysis
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Content Creation |   |
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 | FX Composer 1.8 | Enables developers to create high-performance shaders in an IDE with real-time preview and GPU optimization features. | 7/11/2004 | Art Assets
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Content Creation
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Performance Analysis |   |
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 | NVIDIA ShaderPerf 2 | NVIDIA ShaderPerf is a handy utility that reports detailed shader performance metrics for a wide range of inputs. It is available both as a command line utility and with a user interface in FX Composer. | 4/7/2004 | Performance Analysis |   |
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 | NVIDIA Handheld SDK (March 2004) | Our latest tools, documentation, and resources for handheld developers. | 4/1/2004 | Software Development |   |
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 | Tools to Squeeze Maximum Performance from Your GPU | A survey of NVIDIA's extensive performance tools suite. | 3/24/2004 | Performance Analysis |   |
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 | Practical Performance Analysis and Tuning | An overview for performance tuning, including advice for current and future GPUs. | 3/24/2004 | Performance |   |
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 | Cg Toolkit 1.5 (September 2007) | NVIDIA's Cg Toolkit provides everything you need to quickly get started with Cg. | 2/24/2004 | Software Development |   |
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 | Cg Toolkit 1.1 | NVIDIA's Cg Toolkit provides everything you need to quickly get started with Cg. | 2/24/2004 | Software Development |   |
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 | Cg Toolkit 1.2 | NVIDIA's Cg Toolkit provides everything you need to quickly get started with Cg. | 2/24/2004 | Software Development |   |
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 | NVMeshMender | NVMeshMender is a tool designed to help condition meshes for per-pixel lighting. | 2/23/2004 | Content Creation
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Software Development |   |
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 | NvTriStrip Library | A library for vertex cache aware stripification of geometry. | 2/16/2004 | Content Creation
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Software Development |   |
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 | Tools Overview | An overview of various useful developer tools that we offer.
| 1/31/2004 | Content Creation
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Performance Analysis
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Software Development |   |
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 | Device IDs | Device ID values for NVIDIA processors. | 9/8/2003 | Programming Techniques |   |
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 | Maya Cg Plug-in | The Maya Cg Plug-in allows artists to author and visualize content in Maya 4.5 and Maya 5.0 using advanced hardware rendering and the Cg high level language. | 7/15/2003 | Content Creation |   |
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 | Mel Tools for CgFX | Some useful CgFX Mel tools, with accompanying documentation. | 5/6/2003 | Content Creation |   |
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 | NVB Exporter for 3ds max | The NVB Exporter allows 3ds max users to export .nvb files for use in the CgFX Viewer. | 2/10/2003 | Content Creation |   |
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 | CgFX Viewer | The CgFX Viewer is a standalone shader prototyping tool supporting the .fx format. It allows users to connect, edit, and tweak shaders and render them in DirectX and OpenGL.
| 11/13/2002 | Content Creation |   |
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 | NVIDIA Audio SDK | The NVIDIA Audio SDK, containing information on getting the most out of DX8 audio. | 10/4/2002 | Software Development |   |
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 | Open-source Cg Compiler Code | This release provides the source code for the Cg compiler (cgc.exe) with a "generic" profile, which does some minimal semantic checks and prints out a tree representation of the code. | 8/9/2002 | Software Development |   |
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 | NVLink v2.3 | NVLink is a powerful tool that provides automatic vertex shader generation. You specify the number of lights, texgen modes, bones, etc. and it can automatically assemble an optimized vertex shader.
| 3/13/2002 | Software Development |   |
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 | NVASM Version 1.42 | NVASM is a vertex and pixel shader macro assembler with a number of useful features including integration with Visual Studio and helpful error reporting. | 2/12/2002 | Software Development |   |
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 | TransmogrifyingTextures Vol. I | A collection of over 200 high-resolution, general-purpose, tiling, production-ready, real-time texture maps (in DDS format). | 1/17/2002 | Content Creation |   |
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 | NVParse | NVParse is an OpenGL tool that simplifies the programming of vertex and pixel computations on NVIDIA GPUs. | 11/28/2001 | Software Development |   |
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 | Vertex Shader to Vertex Program Conversion Tool | dxvs2oglvp is an easy-to-use command line tool for converting DirectX8.0 vertex shaders to the equivalent OpenGL vertex program for use with the NV_vertex_program extension. | 11/26/2001 | Software Development |   |
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 | NV Pixel Format 1.0 | NV Pixel Format 1.0 allows the OpenGL programmer to inspect all pixel formats available and their attributes. It also enables multiple window creation with individual pixel formats (multisample, stereo,etc.) and allows for easy visual comparison. Executable and source code are included.
| 11/15/2001 | Software Development |   |
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 | AGP Memory | Here's a little app that will tell you how much AGP memory is available on your system. | 11/1/2001 | Software Development |   |
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 | Register Combiner State to NVParse String conversion code | This code enables developers using register combiners in OpenGL to convert combiner state into an nvparse RC1.0 string. | 8/9/2001 | Software Development |   |
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 | Timer Function Performance | This simple application runs a number of timing functions to determine how long each call takes. This reveals that some methods of getting the elapsed time can take 150 times longer than others. The difference in timer function call speed can make a large difference in your timing accuracy! | 7/17/2001 | Performance Analysis
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Software Development |   |
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 | Quake 2 Model Bump-map Viewer | This OpenGL app lets you open & view bump maps on Quake 2 characters. | 6/1/2000 | Content Creation |   |
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 | Quake3 Arena Model Bump Mapping | Bump maps can add a lot to polygonal models. Ths app lets you import Q3A models and apply bump maps to them to see the results on a GeForce 256. | 1/23/2000 | Content Creation |   |
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 | BlendView Utility for DX7 Pipeline Setup | A convenient GUI for experimenting with various blend modes and ourputing Direct3D setup code for an application | 12/16/1999 | Software Development |   |
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 | Fast Math Routines | A collection of good fast math routines including a fast table-based square root, and FloatToInt(). Never cast with (int) unless you understand why you shouldn't!! | 12/1/1999 | Performance |   |