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Last Updated: 04 / 03 / 2003

Advanced GPU Programming Techniques

Call for Participation

Introduction

Following the initial success of The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, we are planning a contribution-based book that will focus on practical techniques for GPUs. This second book will be published by Addison-Wesley just as the first one was. If you would like to participate, please read through the following guidelines and send an e-mail to ArticleSubmissions@nvidia.com with your proposed article title as the subject line, the required description in the e-mail body, and any supporting images attached.

Proposal Guidelines

Each article proposal should account for the following information:

  • Article Subject. Your article can be about any topic related to applying GPUs in useful and compelling ways. For example, you may choose to write about a specific shader, or you could write about a strategy for integrating shaders into a game engine. Articles aren't restricted to being about shading--you can also write about animation, simulation, performance, etc. The main requirement is that your article should have practical value for the graphics community.
  • Article Length. Articles should range from five to twenty pages of final formatted book pages. This requirement accounts for figures, code samples, and page layout, so there would be approximately 200 to 300 words per page. In some cases, we may accept articles that are shorter or longer than the suggested length, depending on their content. An article does not have to be long or complicated to be accepted. In fact, an idea that is simple but looks good is more likely to be accepted, simplicity will allow more people to directly implement it and to benefit from it.
  • Assistance from NVIDIA. NVIDIA will help contributors by creating their figures, as well as by providing copy editing services.
  • Rights. You must have the right to publish your work if it is accepted.
  • Proposal Content. Each e-mailed proposal should contain the article title in the subject line, and a concise article description (not the actual article!) in the e-mail body. We strongly recommend that the description include references to attached screenshots that demonstrate the technique in action. If you proposal is accepted, your eventual article should provide a working program that demonstrates your technique. Proposals should be mailed to ArticleSubmissions@nvidia.com.
  • Proposal Deadline. We will be working on an aggressive schedule, so proposals will be due at midnight on April 14, 2003. Because our goal is to provide a comprehensive set of authoritative and practical articles, we strongly suggest submitting techniques that have already been developed and tested.
  • Acceptance. If your proposal is accepted, we will contact you directly and discuss the next steps in the process. You will have to be committed to writing a clear, concise, and informative article that will benefit GPU users in the graphics community.



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