SLI Zone
NVIDIA.com Developer Home

Last Updated: 05 / 09 / 2004

SIGGRAPH 2003 Presentations

This page lists the presentations from SIGGRAPH 2003 and one from NVIDIA-U. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory).

You can select individual presentations to download below, or get them all in one convenient ZIP file.

 


SIGGRAPH 2003

Session/Talk Title Description
NVIDIA U 2003

Data Storage and Transfer in OpenGL

PDF

Kurt Akeley's NVIDIA-U keynote presentation about how data storage and transfer have evolved in OpenGL.

SIGGRAPH 2003 Cg Paper Presentation

 

 

Cg: A System for Programming Graphics Hardware in a C-like Language 

PDF

How to add shaders to your production pipeline using DirectX 9's HLSL. 

Shading at NVIDIA 

PDF

A description of languages, workflow, programming tips, and more, given by Kurt Akeley.
Cg Sessions (Click here for the complete lab installer)

 

 

Introductory

PDF

How to implement a basic diffuse, specular, and environment-mapped shader. 

Advanced (Effects)

PDF How to implement the Dusk skin shader. 

Advanced (Workflow and Tools)

PDF How to use the Cg plug-ins for DCC applications.

Advanced (Cg for RenderMan Users)

PDF An exposure to Cg for those with offline rendering backgrounds.




nvidiadeveloper Twitterfeed
Popular References
Free Books Online