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Bloom
Highlights are "blown out" for a sexy, high-key look |
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Dawn Subsurface Scattering
Skin shader with extra controls to give a natural appearance -- the subsurface scattering and coloring of light is modeled using easy-to-manage controls |
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Depth
Gamma-corrected color ramping based on pixel depth |
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Durer Engraving
A 3D scene is rendered as if it were printed by engraved copperplate or silverpoint drawing |
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Edge Detect
An interactive 2D edge-detection technique applied to any FXComposer scene |
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Fire
Convincing bonfires made by combining layers of texture, noise, and pixel calculation |
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Glass
A refractive and diffractive glass head, set in a photographic image-based lighting environment |
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Glowtrails on Gooch
A character is lit with an engineering "gooch" style surface, and its animation is manipulated with a glowing trail effect |
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Hammers
White-hot, glowing animated hammers |
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Hemispherical Lighting
Sample from the Microsoft DirectX SDK, running perfectly in FX Composer |
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Hot Lava
A complex effect built from multiple programmable and natural textures (even, surprisingly, tree bark!) |
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Mr. Wiggle
A lighthearted vertex-animation effect that can turn any model into gelatin dessert |
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Ocean Waves
Vertex-based wave simulation combined with a pixel-shaded formula for the color of the water's surface |
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Raytrace
An entire small raytracing program, calculated entirely in pixel shaders! |
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Real-Time Mandelbrot
Calculated per-pixel, with interactive controls |
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3D Paint
By intercepting the camera matrix, pixel location and mouse position, an interactive 3D paint application can be written as a pair of surprisingly-short FX shaders |
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Thin Film
Optically-derived calculation of fresnel diffraction, as if a thin film of iridescent material coats the surface |
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Tiles
The image is decomposed in 2D into a mosaic of beveled floor tiles |
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Vertex Noise
Vertex processing provides realtime noise calculation based on interpolation of a small table, rather than a texture |
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Wire Cage with Antialiasing
A surface rendered as a 3D wire cage, complete with high-performance antialiasing |
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Wood
A take on the classic "wood" noise technique |