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Last Updated: 05 / 08 / 2004

AGDC 2003 Presentations

This page lists the presentations from the Australian Game Developers Conference 2003. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory).

 


AGDC 2003

Session/Talk Title Description

Canonical Shaders for Optimal Performance

PDF

A case study of shaders and tips that will help to achieve optimal GPU performance.

Graphics Performance Optimization

PDF

An overview of the graphics pipeline from a performance standpoint, as well as how to find and resolve performance bottlenecks.





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