
Last Updated:
05
/
08
/
2004
AGDC 2003 Presentations
This page lists the presentations from the Australian Game Developers Conference 2003. For each talk, we provide slides in PDF format, along with a brief description (helpful for talks with titles that aren't quite self-explanatory).
AGDC 2003
| Session/Talk Title |
|
Description |
|
Canonical Shaders for Optimal Performance |
PDF |
A case study of shaders and tips that will help to achieve optimal GPU performance. |
|
Graphics Performance Optimization |
PDF |
An overview of the graphics pipeline from a performance standpoint, as well as how to find and resolve performance bottlenecks. |