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Jun 13 2009, 09:02 PM
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#1
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Newbie ![]() Group: Members Posts: 2 Joined: 12-February 09 Member No.: 7,495 |
Hello there,
I am using noise*() ; where * = 1,2,3,4 in my GLSL written fragment shader and running on GeForce 8800 GS. I read NVIDIA's Release 95 [dated Oct 2006] driver notes, where it mentions about GLSL's noise*() returning 0.0 , even though GLSL official notes and Orange book states to return values in range [-1.0 , 1.0]. I wish to confirm whether the above currently holds true for GeForce 8 series. What made me to use noise*() was to write a shader that generates a random number using Gaussian distribution. If there is any other better of doing so, please guide. Guidance Appreciated. |
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Jun 16 2009, 09:03 PM
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#2
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Advanced Member ![]() ![]() ![]() Group: Moderators Posts: 264 Joined: 17-October 07 Member No.: 1,524 |
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