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> Rigid Bodies
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Ragdoll with mirrored bones
Using mirrored bones breaks ragdoll simulation
0 Lyubo 22 Yesterday, 12:26 PM
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Actor Vertices
Actor Vertices
3 Lucas Simão 174 14th November 2009 - 12:04 AM
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0 ciorty 71 13th November 2009 - 03:56 PM
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11 frederic-felix 3,097 12th November 2009 - 08:49 AM
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2 Balaji 149 11th November 2009 - 04:48 AM
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1 vutef 118 9th November 2009 - 06:29 PM
Last post by: DerekEhrman
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2 vutef 91 7th November 2009 - 07:44 AM
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SampleCharacterController - PhysX SDK
character does not collide with NxPlaneShapeDesc
1 vutef 84 6th November 2009 - 05:12 AM
Last post by: stillDesign
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3 ciorty 158 5th November 2009 - 11:08 AM
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Determining Vertices
Determining Vertices
0 Lucas Simão 62 5th November 2009 - 04:32 AM
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0 vutef 86 4th November 2009 - 06:00 AM
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0 magicianfc 68 3rd November 2009 - 02:01 AM
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0 vegar 97 2nd November 2009 - 02:31 PM
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0 ciorty 77 2nd November 2009 - 10:48 AM
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0 neutron 155 29th October 2009 - 05:20 PM
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NxSceneDesc::groundPlane = ?
what does this do?
0 nuun 131 28th October 2009 - 01:10 AM
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11 Errorist 653 27th October 2009 - 02:03 AM
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2 -TAL- 246 26th October 2009 - 03:23 PM
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5 MasterLord 563 24th October 2009 - 11:12 AM
Last post by: _Big_Mac_
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Textures and PhysX
How does one add a texture to a physX object
2 Amartya 250 23rd October 2009 - 10:09 PM
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Pool Friction and Velocity
Speed decrease due to frcition
1 ElMarkis 207 20th October 2009 - 08:27 AM
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3 DerekEhrman 385 19th October 2009 - 06:30 PM
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Pool physX
Restitution and friction in a pool Game
4 ElMarkis 338 19th October 2009 - 09:37 AM
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moving PhysX entirely on GPU (no CPU usage)
Rendering PhX objects using matrices from GPU memory
1 ozernik 238 13th October 2009 - 05:47 PM
Last post by: Tito
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4 enn0x 2,850 13th October 2009 - 11:52 AM
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1 Brainstorm 360 12th October 2009 - 01:22 AM
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9 mrpepe4 640 9th October 2009 - 01:48 PM
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2 magicianfc 361 9th October 2009 - 02:15 AM
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0 Bob2u 225 2nd October 2009 - 02:38 PM
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0 Adan Gale 244 30th September 2009 - 02:41 PM
Last post by: Adan Gale
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