GPU Gems 2: Chapter 1. Toward Photorealism in Virtual Botany |
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Preface, Foreword, and Contributors |
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GPU Gems 2: Inside Back Cover |
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GPU Gems 2: Inside Front Cover |
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GPU Gems 2: Part I - Geometric Complexity |
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GPU Gems 2: Part II - Shading, Lighting, and Shadows |
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GPU Gems 2: Part III - High-Quality Rendering |
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GPU Gems 2: Part IV - General-Purpose Computation on GPUS: A Primer |
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