The tutorial files require PhysXLab 1.0 (beta 4) or higher. The latest PhysXLab build can be downloaded from the PhysX Developer Webpage. For additional information/questions check out APEX NVIDIA Developer Forums and for UE3 related info the EPIC Unreal Developer Networks.
- APEX Destruction with PhysXLab: Slice Fracturing
- APEX Destruction with PhysXLab: Cut-Out Fracturing
- APEX Destruction with PhysXLab: Jersey Barrier with minimal overhead
- APEX Destruction with UDK: Fracture Materials
- APEX Destruction with PhysXLab: Wood Material
- APEX Destruction with UDK: Form Extended Structures
- APEX Destruction with UDK: Impact Damage
- APEX Destruction with PhysXLab: Full Destruction with Fracture Maps (new)
- APEX Destruction with PhysXLab: Multiple FBX (new)
APEX Destruction with PhysXLab: Slice Fracturing
This PhysXLab tutorial provides a step by step overview of how to use slice fracturing for APEX Destruction. (Tutorial files are included in PhysXLab)
APEX Destruction with PhysXLab: Cut-Out Fracturing
This tutorial provides a step by step overview of how to generate cut-out fracturing on a brick wall. (Tutorial files are included in PhysXLab)
APEX Destruction with PhysXLab: Jersey Barrier with minimal overhead
This APEX tutorial provides step by step instructions on how a jersey barrier can be created as a destructible object. The destructible chunks are replaced by particles to limit the creation of additional rigid bodies and therefore provide a low cost option for destruction. (Tutorial files)
Requires PhysXLab 1.0 or higher.
APEX Destruction with UDK: Fracture Materials
This tutorial describes how to use fracture materials in UDK.
Requires September 2011 UDK release and PhysXLab 1.0 or higher. (Tutorial files)
APEX Destruction with PhysXLab: Wood Material
This tutorial provides step by step instructions for creating a destructible wood plank. (Tutorial files)
Requires PhysXLab 1.0 or higher.
APEX Destruction with UDK: Form Extended Structures
This tutorial describes how to use form extended structures in UDK.(Tutorial files)
Requires September 2011 UDK release and PhysXLab 1.0 or higher.
APEX Destruction with UDK: Impact Damage
This tutorial describes how to set and use impact damage in UDK.
Requires September 2011 UDK release and PhysXLab 1.0 or higher.
APEX Destruction with PhysXLab: Full Destruction with Fracture Maps
This tutorial contains two videos. The first video illustrates how to create fracture maps in Photoshop and the second one provides step by step instructions on how to create a fully destructible asset with fracture maps.(Tutorial files)
Requires PhysXLab 1.0 (beta 4) or higher.
APEX Destruction with PhysXLab: Multiple FBX
This tutorial contains two videos. The first video provides step by step instructions on how to prep a multi FBX asset in 3dsMax and the second one shows how to import and set up a multi FBX asset in PhysXLab. (Tutorial files)
Requires PhysXLab 1.0 (beta 4) or higher.



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