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Click Here for a detailed NVISION schedule

The NVISION 2008 Game Developers Track will be the first dedicated NVIDIA Developer event in over two years! Click here for registration details!

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Forums
Developer Forums

Performance
GPU Programming Guide
Best Practices for SM 3.0
Practical Perf. Analysis

Books
GPU Gems 3
GPU Gems 2
GPU Gems [Free HTML]
The Cg Tutorial [Free HTML]

OpenGL
Extensions
OpenGL 2.0 Support
Texture Formats

DirectX
Optimization for DirectX 9 

SLI
SLI Best Practices Update!

3D Stereo
3D Stereo Development

 

Performance
PerfKit
PerfHUD 6.0 New!
PerfSDK New!
GLExpert New!
ShaderPerf 2.0
PerfGraph

Physics Resources
NVIDIA PhysX SDK
APEX

Graphics Resources
SDK 10 | SDK 9
Cg Toolkit
NV Scene Graph SDK

Content Authoring
FX Composer 2.5 New!
Shader Debugger New!
Shader Library New!
Texture Tools 2
Photoshop Plug-ins

GPU Computing
CUDA

 

Optimizing DirectX 10 Performance 

Soft Shadow Mapping

Instanced Tessellation

Harnessing the Power of Multiple GPUs

NVIDIA Performance Tools

Real-Time Volumetric Smoke Using D3D10

How To Make Use of Direct3D10 Now

Next Generation Games

Prepping your Engine for a Smooth Start

Batching and Performance Considerations

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Documentation

PerfHUD 6.0
FX Composer
FX Composer 2.5

Shader Debugger

SDK 10
 
NVISION 08